Page 1 of 1

"camera cannot be teleported into bsp" error

Posted: Tue May 18, 2004 5:53 pm
by argrn
^that thewn in thebgame window there is no sky and when i do the radiosity command it says comment"radiosity" cannot be executed and when i do the command "radiosity_start it goes to all zeros right away which i know should take longer

Posted: Wed May 19, 2004 1:00 am
by kirks4
^that thewn in thebgame window
Ummm... :?:
there is no sky
Did you go into geurilla and set up the sky as a multiplayer sky and then select a .sky tag?
when i do the radiosity command it says comment"radiosity" cannot be executed
Radiosity in and of itself is not a command...it is always used in conjunction with _quality or _start
when i do the command "radiosity_start it goes to all zeros right away which i know should take longer
This actually depends on how many polys exist in the level...If it is a flat plane of 2 polys than it would only take a split second to calculate radiosity for that.
^that thewn in thebgame window
Nope, I still don't know what that means...

Posted: Wed May 19, 2004 7:44 am
by [35] ptr
Just ignore this error. Look if you see sky, if not set a ski in guerila. Do the thing in the tutorial show your level (radiosity_start -> radiosity_save). Have fun! If your level is smal and your bitmaps are simple radiosity takes no time at all, if you see 0 0 0 it is ok! Do radiosity_save to see what you have done.

[35] ptr

--
See my video (BLOODCANYON) at www.haloce.org (downloads).

Posted: Wed May 19, 2004 11:51 am
by argrn
i set up the sky exactly like in your tutorial, and when i sadi radiosity i meant with _quality which i did, and there is a lot of polys in the level..enouph to take more tim than it does.. and for the typo..sometimes my keyboard stops typing for a couple of letters but i meant when im in the game window

Posted: Thu May 20, 2004 10:29 am
by silencer88
well have you tried radiosity_save to see if it worked?

Posted: Thu May 20, 2004 11:08 am
by argrn
yes.... its because of my shaders so i made new ones

Posted: Sun May 23, 2004 11:21 am
by smeagol8799
export your ground.tif file with tool tool.exe bitmap (your directery to your level)/bitmap pretty much where your bitmap files are for your level get kirks tutorial same thing hapened to me so i watched his to save you time it is on the 7th one.