Tool error collision bsp is empty

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pluh1





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Tool error collision bsp is empty

Post by pluh1 »

Every time I load up command prompt and type tool structure levels\splinter splinter it says:

### ERROR collision bsp is empty.

I looked at that big list with tool errors, but it didnt really help, because I tried that and it didn't work. I have remade the map multiple times and still get the error. Anyone have an idea? :shock: :?:
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Andrew_b




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Post by Andrew_b »

did you link it to frame?
Cheroke829





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Post by Cheroke829 »

I get the same error. It is only here after I added water. Before it worked fine.
Gothamite





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Post by Gothamite »

I decided to take a look at the official HEK tutorial because it has a trouble shooting section on tool.

So here's what it says about the error you're getting.

"This error can occur when a .jms file is exported that contains valid geometry that has no collision and is attached to the frame.

Such geometry includes geometry with only faces that have a material assigned to them with the "!" Render Only Shader Symbol.

The .jms file exports successfully because there is valid geometry attached to the frame, however Tool cannot build the necessary collision bsp without any geometry that has actual collision.

Make sure that geometry with collision is attached to the frame."

I have a feeling that this won't help much though.
Cheroke829





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Joined: Mon Jun 23, 2008 4:44 pm

Post by Cheroke829 »

I found my problem. Dumb me hid my frame. Thinking I did not have one, I created a new one. I had two frames them. I guess when a frame is hidden, it does not say when your exporting. Unhide everything and make sure you only have 1 frame.
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