Here is a tutorial on skinning things in HaloCE:

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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mattp001





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Here is a tutorial on skinning things in HaloCE:

Post by mattp001 »

Here is my tutorial skinning HaloCE models

there are two parts to this:
the first is on the plain skins and the second is on cubemaps.

1. okay, since the HEK doesn't provide you with skins of the vehicles and etc. you can do one of two things: use HMT to export(which doesnt work with cubemaps) or you can do it the ghetto way aka my way.
2. open up the .bitmap of the vehicle skin that you want in geurilla.
3. now open up paint.
4. now in geurilla, show the bitmap so you can see it.
5. hit print screen on your keyboard.
6. now in paint paste in the screen shot and move it into the top left corner.
7. make sure that you get the image exact.
8. now reduce the size of the bitmap down to the correct power of two(32x32,64x64,128x128,512x512, etc.) use the attributes diologe from the image menu to get it right.
9. now save this and import it into your higher end program of choice.
10. do what you want and all that and save it as a .tiff and convert it to a .bitmap like you usually do.

now with the cube maps this is a little bit more difficult.

1. you do the same thing with the opening of the .bitmap to it. you will see 6 little textures.
2. now do the same print screen thing to get that picture into paint.
3. now open up data\levels\a10\bitmaps\cube map hazard light.tif(i use this because the black colors contrast with the green borders on it) in the higher end program that you use.
4. now one by one select the squares from the paint and put them exactly over the "template" in the same spots. *i strongly suggest using zoom to get this exact*
5. when you are all done with coloring and what not, save this as a seperate map.
6. now when you run it through tool.exe it wont give you errors.
7. now open up the newly created .bitmap in geurilla.
8. make it so that it shows the map, you will notice that all the little pics are seperate from each other and it only shows one at a time.
9. to fix this all you need to do is on . bitmap you have to change it to say cube instead of 2d texture(this is right below the show bitmaps button)
10. now save it.
11. re-run the tool.exe with the bitmap again and now it will be in the cubemap format.

if you have any questions ask me. i know its a little confusing, sorry.
blink 182





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Post by blink 182 »

only the cubemap part is confusing but thanks for the info!
mattp001





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Post by mattp001 »

i think that i might make a video tutorial on this.
Deth Metal





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Post by Deth Metal »

Yeah, thats great, but where do we go from there? You can't just make a new biped (I tried that :oops: ), so what do we do?
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Excal




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Post by Excal »

STICKKYYY!!!
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