How Do I Open Existing CE Maps In 3DS MAX?
Posted: Tue Jan 15, 2008 5:27 pm
Ive been modeling maps in 3ds Max for Counter Strike source for a while so I know what I'm doing what I'm doing with that. But I really want to start making maps for halo. But I cant get any of the default halo CE map files to open in 3DS MAX. what would I use to decompile them so I can build upon the wireframe, add to the skybox and whatnot in 3dsmax? it would be very useful because I would be able to copy structures such as the bases from blood gulch for example, and use that for whatever map I decide to create.
any help is appreciated,
thank you for your time
-halofanman
any help is appreciated,
thank you for your time
-halofanman