radiosity error: out of memory

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Bitidork





Posts: 2
Joined: Sat Mar 26, 2005 2:00 pm

radiosity error: out of memory

Post by Bitidork »

I have run radiosity (draft quality, threshold 0.999999) in both tool and Sapien, and I get this error:

Code: Select all

12.27.07 21:36:57  radiosity error: out of memory 
12.27.07 21:36:57  EAX: 0xFFFFFFFE
12.27.07 21:36:57  EBX: 0x00613701
12.27.07 21:36:57  ECX: 0x0012F9D8
12.27.07 21:36:57  EDX: 0x000002CC
12.27.07 21:36:57  EDI: 0x0012F9D8
12.27.07 21:36:57  ESI: 0x00000000
12.27.07 21:36:57  EBP: 0x0012F8B0
12.27.07 21:36:57  ESP: 0x0012F8A0
12.27.07 21:36:57  EIP: 0x7C90EB94, C3 8D A4 24 ?????
12.27.07 21:36:57  EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#183: Invalid pointer: header: 0x67c1190 signature: 0x3c424144 line: 103 file: 0x613748 size: 0xb814 reason: Pointer has been disposed. (\halopc\haloce\source\memory\array.c:80)
I have searched for this in the forums, and have found topics on this error but any suggestions pointed out in them did not work.

I have tried:
1. Increasing my virtual memory (on both hard drives) to 4 gigabytes
2. Having someone with 2 gigabytes of RAM try to run the formation of the lightmaps.

Here is the information of the BSP:
Size: 11.4 mb
Vertices: 23,108
Edges: 46,965
Faces: 23,859

No errors occurred when I ran the .jms through tool to create the tags.
The sky used is: sky\sky_d40\skyofdoom\skyofdoom
There is a background and environment sound on all of the clusters.
I have compiled lightmaps on BSPs with about the same, and even more, vertices, edges, and faces and I have not received this error before.

Anybody have any suggestions that would help?

<Edit>: To my surprise, the displace modifier was giving me the trouble. I just tested it on a smaller map and I got the same exact error.
Last edited by Bitidork on Sun Dec 30, 2007 11:18 pm, edited 2 times in total.
Patrickssj6




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Post by Patrickssj6 »

There is an invalid pointer change in the header. Which basically means something is corrupted. Have you tried a different sky/different radiosity settings/deleting the lightmap inside the folder and redo everything?
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Bitidork





Posts: 2
Joined: Sat Mar 26, 2005 2:00 pm

Post by Bitidork »

After your message, I have tried lowering the ceiling of the map, changing the sky, and using different radiosity settings, and I still get the same error (I have also tried deleting the BSP and scenario tags). Also, I haven't been able to get any lightmaps to generate.
I just looked in my data folder and noticed a debug lightmap. I'm going to try to use that and see what happens, if anything happens at all.
I've just tried using the debug lightmap, and I can see a little bit (possibly a sliver) of the level.

<Edit>: See in original post.
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