Sapien- editing the encounters in single player maps
Posted: Thu Dec 27, 2007 4:16 pm
I've noticed so many encounters in b30 that are never used...
So I'd like to unleashed some of them.
First off, I noticed that some of the first_positions_starting blocks have a red "no" sign on them. I'd like to know how to remove that.
I'm trying to figure out how to create new instances and all that... mainly two things that's taking the longest time:
1.) creating an encounter that is not immediately activated upon the beginning of the level
2.) creating an encounter that causes actor variants to run, enter, and drive/fly vehicles*
*I could just set it so AI automatically spawn in vehicles, but then flying vehicles, say, the banshee, will try to run you over, unlike the banshee from the beginning of the "assault on the control room" where the banshee keeps his distance while attacking you.
There are several encounters that were created, but not completed that show 4 banshees (with elites spawn points) and at least 2 ghosts (with spawn points as well) near the beginning of b30.
If I can, I plan to start the level with the banshees chasing the pelicans, shooting down one (sparing the player's). The player's pelican will be tiamat's Spelican (the one with the back turret). The only problem with that one also is that the pelican's turret refused to turn for my spartan ally when he tried to shoot them down (possibly editable in the scenario also?).
Thanks for taking time to read this and any help is appreciated!
So I'd like to unleashed some of them.
First off, I noticed that some of the first_positions_starting blocks have a red "no" sign on them. I'd like to know how to remove that.
I'm trying to figure out how to create new instances and all that... mainly two things that's taking the longest time:
1.) creating an encounter that is not immediately activated upon the beginning of the level
2.) creating an encounter that causes actor variants to run, enter, and drive/fly vehicles*
*I could just set it so AI automatically spawn in vehicles, but then flying vehicles, say, the banshee, will try to run you over, unlike the banshee from the beginning of the "assault on the control room" where the banshee keeps his distance while attacking you.
There are several encounters that were created, but not completed that show 4 banshees (with elites spawn points) and at least 2 ghosts (with spawn points as well) near the beginning of b30.
If I can, I plan to start the level with the banshees chasing the pelicans, shooting down one (sparing the player's). The player's pelican will be tiamat's Spelican (the one with the back turret). The only problem with that one also is that the pelican's turret refused to turn for my spartan ally when he tried to shoot them down (possibly editable in the scenario also?).
Thanks for taking time to read this and any help is appreciated!