Hey there y'all, merry holidays etc!
Anyway I made a map (nothing super, just a testmap for now) and I exported it as a jms and all that. However when I type in the structure command in tool it says WARNING found 1234 degenerate triangles...
And of course fails to import bsp collision etc...
What does this mean and can I fix it?
Thanks in advance!
Degenerate triangles
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
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Is there a way to fix this?
I'll go into a bit more detail: I made a map in blender, added some bases and attatched those to the map correctly (created new polygons around the base etc). When I was done I exported it as a DXF file, and imported this into gmax. I then made a frame, and linked everything correctly I think.
Then used chimp, exported as jms.
Do you think blender uses a different system perhaps pertaining to polygons (as in it doesn't triangulate them the way gmax does)?
PS: what did you mean with 'triangulated'?
I'll go into a bit more detail: I made a map in blender, added some bases and attatched those to the map correctly (created new polygons around the base etc). When I was done I exported it as a DXF file, and imported this into gmax. I then made a frame, and linked everything correctly I think.
Then used chimp, exported as jms.
Do you think blender uses a different system perhaps pertaining to polygons (as in it doesn't triangulate them the way gmax does)?
PS: what did you mean with 'triangulated'?