Page 1 of 1
I've restored missing SP tags
Posted: Tue May 11, 2004 8:32 pm
by choel
I'm sure many of you have tired to change that little property in the scenario while playing with sapien, then tried to compile your map, only to be faced with missing tags, not me. Why? Its only 1 missing tag, and I've remade it. You still can't play your newly compiled SP maps, no SP menu. But they can be built error free now.
Posted: Tue May 11, 2004 8:38 pm
by choel
http://myweb.cableone.net/tommytime4/SS ... o_type.zip
EDIT: The reason Im posting this here, is because this is more for you halo modding super men to use, so you can start working on SP in CE. No one that knew what this was would see it at files.halomods.com
Posted: Wed May 12, 2004 6:16 am
by Grenadiac
You still can't play your newly compiled SP maps, no SP menu.
I wonder if the dev console command to load a map would work...
Posted: Wed May 12, 2004 10:04 am
by MasterNeoChief
It depends...
W00t!!!
This is awesome, now Elite Battles will still be on CE!!
Posted: Wed May 12, 2004 11:32 am
by Dark Cloud
Well, I haven't had too much of a chance to look over the tags and stuff... so could you tell me how to open these up, or install them, or whatever? I never modded all that much with CE yet...
Posted: Thu May 13, 2004 4:20 am
by MasterNeoChief
Me neither, I only messed around a bit with Sapien, and looking around in Guerilla.
Posted: Thu May 13, 2004 6:39 am
by choel
Ok, for those of you that don
Posted: Thu May 13, 2004 7:20 am
by 343Halo
cool just let us know when your done.
Posted: Thu May 13, 2004 10:59 am
by CrispySpartan
Unfortunately, this is all rather superficial. It is the hard data that defines enemies, AI, scripts, triggers etc. that are missing. Only decompilation of the HaloPC files can achieve this.
However, am I right in remembering that the bitmap and model formats changed significantly between HaloPC and HaloCE? If so, then converting these HaloPC tags to HaloCE will be a lot harder.
The other tags should be easier though - it just requires someone with programming and .map file format knowledge to build a tool for extracting them. (hint hint monoxide when he gets back off vacation

)
Posted: Thu May 13, 2004 11:45 am
by choel
CrispySpartan wrote:The other tags should be easier though - it just requires someone with programming and .map file format knowledge to build a tool for extracting them. (hint hint monoxide when he gets back off vacation

)
Try compiling the tutorial map as an SP map. This is the only tag that it says is missing. Now we can complile competely useless SP maps. BTW, the meta format doesn't apear to be that much differerent. And Model formats are also simmilar.