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How would one create weapons with Guerilla?
Posted: Tue May 11, 2004 4:35 pm
by nytehauq
In Guerilla, you can create new tags and all essential properties for a new weapon, vehicle, biped, the list goes on. I'm planning on creating a new MP level with new weapons to boot, and I was wondering if anyone knows how to work the tag creation tools. E.g: How do you make a collision model? Do you have to do anything other than creating a basic weapon model and importing it into the tag (i.e. reference frame etc.)?
Posted: Tue May 11, 2004 5:08 pm
by Halo_Xtreme
I belive the collision model is similar to the base model an dprobaly created in a similar fashion, but i really dunno, theres a commmand with tool.exe to create a collision model, but what from and how no clue, my college bud made a teapot <the stupid standrard thing in 3dstudio> and put it in after attaching a frame to it and exporting it, replaced a scenery pieces model with the new model but it didnt map right and was just a skeleton white color. But the collision model and animation triggers with HEK really bitch hard during compile if things dont match, like mix and matching collision or physics models aka HMT style it dosent seem to compile. Need more tuts...
Thanks
Posted: Tue May 11, 2004 6:02 pm
by nytehauq
Thanks for the input,a nd yes, we do need more tuts. I suppose it's a bit early for HEK tuturials so soon after the release. But a crapload more would be appreciated.