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adding bumpmap to existing textures

Posted: Sun Dec 16, 2007 9:30 am
by hollow121314
I can not find a tutorial that tells me how to add a bitmap(i want to add bumpmaps to a bunch of metal surfaces in bloodgulch) so it will give bumpmap to an existing texture.

All i know so far is how to make the bumpmap in photoshop, i dont know anything after that.

Posted: Sun Dec 23, 2007 8:09 am
by Patrickssj6
You have to compile them (for that just watch the video tutorial by Kirk on how to compile bitmaps or the HEK documentation).

Then you open the bloodgulch shaders and add the bump map to them for the texture of your choice.