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how do you get scenrio tags

Posted: Mon May 10, 2004 6:20 pm
by clanX-bomb
how do you get scenrio tags from maps such as bloodgulch infinity ect all of those.if somone could tell me that would be real helpful thanks

Posted: Mon May 10, 2004 6:23 pm
by Ali
No way to do it, yet. You'll need some .map extractor that decompiles map files in a format that the HEK can read. Only program that can extract .map files is HMT, but the files can't be used in the HEK.

Posted: Mon May 10, 2004 7:24 pm
by tribe
use spark edit to and export the map to obj (ull need an obj plug in for max) texture the map and use blitzkrieg to export into a scenrio.tag

Posted: Thu May 13, 2004 4:13 pm
by geminijunodeluxe
When I do that it seems like a lot of it is missing, does that matter, and also it is really small, how bug should you make it?

Posted: Thu May 13, 2004 6:50 pm
by silencer88
it'll be a real biatch to moake all that just to have the scenario file, but i guess its worth it if you have the time...

Posted: Fri May 14, 2004 2:31 am
by __Blaz0__
geminijunodeluxe wrote:When I do that it seems like a lot of it is missing, does that matter, and also it is really small, how bug should you make it?
It's not actually a problem of things missing, it's a problem with the normals on the faces. The normals when brought in are reversed, so you have to flip them back the other way. Just flip the map/model/whatever upside down and you will see.

Another thing to watch for if you are trying this is the scale needs to be brought up. The scale factor should be 10,000. I have been working on a level for a couple days now, and these are the things I have come across.

__Blaz0__