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lightmaps dont work

Posted: Sat Dec 01, 2007 2:12 pm
by halfcharged
When I try to run lightmaps in tool it says EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#214: size>=0 &&
size<MAXIMUM_POINTER_SIZE. I try to do it in sapien, but it crashes when I try and save the lightmap.

Posted: Sat Dec 01, 2007 2:20 pm
by Cryticfarm
What do you type into tool?

Posted: Sat Dec 01, 2007 2:44 pm
by halfcharged
I type in tool lightmaps levels\mapname\mapname mapname 0 0.99

Posted: Sat Dec 01, 2007 9:27 pm
by halfcharged
is it possible to have a to big of a map. This one is a bit big.

Posted: Sun Dec 02, 2007 8:42 pm
by Stinger77s
Just a thought, but if you think it is too big try to import the sky model you are using and see if your map is bigger than the sky model.

The sky models I think are very large in scale, but I do not know I have never compared one to a map I was just throwing it out there. Like I said just a thought.

Also, I am almost positive I have read that the Halo engine does have limitations to map size?

Posted: Mon Dec 03, 2007 4:01 pm
by halfcharged
Ok Ill make my map smaller just to see if it works

Posted: Mon Dec 03, 2007 5:58 pm
by halfcharged
Once I did that a new error came up: radiosity error: smooth triangle group too big for page levels\islands\shaders\islands_middle

Posted: Mon Dec 03, 2007 7:51 pm
by Stinger77s
By making it smaller did you just scale it down? Also how many polys does the map have. If you just scaled it, you could try optimizing it, but you would have to redo the uvw mapping.

Both errors actually sound like tool is running out of computer memory?

Try right-clicking your computer icon and going to properties. Then go to the advanced tab and under the performance section click settings, then click the advanced tab. Check the virtual memory you have available and maybe bump it up?

This is also just a suggestion you might have already tried this.

Posted: Tue Dec 04, 2007 4:04 pm
by Patrickh
So you compiled the JMS okay? Try making the lightmaps in sapien, that way you'll at least know if the scenario loads

Posted: Thu Dec 06, 2007 4:51 am
by halfcharged
how do i optimize my map? I have already tried running light maps in sapien, it runs then i go to save it and sapien crashes.

Posted: Thu Dec 06, 2007 12:23 pm
by Cryticfarm
Dude, optimizing has nothing to do with sapien.

Posted: Thu Dec 06, 2007 6:41 pm
by halfcharged
What I meant was that i already tried to run light maps in sapien.

Posted: Sat Dec 08, 2007 8:22 am
by nimverus
halfcharged wrote:I type in tool lightmaps levels\mapname\mapname mapname 0 0.99

its only one 9 as in 0 0.9 not 0 0.99 that may be the problem...cant be a 100% sure tho

Posted: Sat Dec 08, 2007 8:28 am
by Cryticfarm
Dude, thats no the problem. You can do that.

Posted: Fri Dec 14, 2007 3:54 pm
by Stinger77s
You can optimize it manually or use the modifier, either way it usually just gets rid of useless polys depending on the settings you place on the modifier.

Did you ge the problem fixed and how many polys is the map anyway?