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3ds Max 6 Plugins??

Posted: Thu May 06, 2004 3:37 pm
by SPARTAN-117[CHIEF]
Are there 3d Max 6 plugins???

I just found it at my dads office and now I find out I new 5, that stinks!!

plzzz tell me there's a plugin for 3d Max 6

Posted: Thu May 06, 2004 5:35 pm
by chaosking202
not yet, i talked to steve from cortana.org and he said they were working on it.

Posted: Thu May 06, 2004 6:43 pm
by SPARTAN-117[CHIEF]
thanx

Posted: Thu May 06, 2004 7:47 pm
by geminijunodeluxe
Thats cool, any chance he said when they would be out?

Posted: Sat May 08, 2004 7:41 am
by mike001
i hope they will be out soon. cant wiat.

Posted: Sat May 08, 2004 4:44 pm
by MC117
me too man, need 6 so bad

Posted: Sun May 09, 2004 12:09 am
by chaosking202
come on 6, 666 lets go. wait 666 is ok im done. i tyed using 5 but with out the right version to follow the tut im kinda screwd. ( im going to use the tut to get the basics down then start making things)

Yeah

Posted: Sun May 09, 2004 4:45 am
by Moron66213
Yeah, I can't find 5 anywhere (the trial I mean)

Re: Yeah

Posted: Sun May 09, 2004 12:54 pm
by hydroxic
Moron66213 wrote:Yeah, I can't find 5 anywhere (the trial I mean)
i cant find it either :cry:

Posted: Sun May 09, 2004 5:20 pm
by hydroxic
rabiv88 wrote:WE NEED THE PLUGINS. who is workin on them and does any1 know when they are comming out??? Ahhhhh i want them so bad!!!
not sure who's workin on them, but theyre supposed to come out within this week

Posted: Mon May 10, 2004 7:42 am
by rec0
well i'm actually pretty happy that they made a plugin for 3ds max 4.2... its the only one i could "get"

Making halo levels doesn't require advanced techniques or tools like partical effects so max 4.2 does the job fine. Obviously a max 6 plugin would be the obvious way to go and i'm sure they realise the demand for it so we just have to wait, if what is being said about the end of the week release then we'll all be very happy.

At the moment i'm using 6 to complete the tutorial and then later i might make a quick mock up level using 4.2 so i can try using the hek tools with my new map