How do i import the maps from halo PC .map files and........
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How do i import the maps from halo PC .map files and........
Well im trying to figure out how to get the models from the map files into a useable format for Sapian but i dont know how to extract them from HaloPC .map's
in other words, how do i get the maps from the HaloPC .maps and extract them so i can open them in 3dsxmax?
in other words, how do i get the maps from the HaloPC .maps and extract them so i can open them in 3dsxmax?
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^Soo that would allow me to take out part of the maw level where your driving the warthog and maybe another MP level and use them together in the HEK?mattp001 wrote:you have to use spark edit to open the map file and save the bsp to somewhere. open up max and import. this is how to get the bsps for other levels. you will need a .obj importer to get them into max.
Because I want to make an exsiting MP level a bit bigger and alot cooler then it already is with parts from the maw level

I need some help out, figuring out how to export the items I need to make the level I want to make

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Yeah, HMT isnt compatible with the new CE map format, so what they have just been describing is a bunch of bullshit....same goes for SparkEdit...although, guerilla is like HMT on crack and sapien is like Se on steroids, so, all we need to figure out is import/export properly...and we'll be ok...mattp001 wrote:if you read correctly: he said HALOPC not HALOCE.
Isnt all this conversion stuff to do with tools.exe
lol i like how you put that. its so true that once we learn how to we won't have any troubles. but i still have no idea what the tool.exe does?Pwn4g3 wrote:Yeah, HMT isnt compatible with the new CE map format, so what they have just been describing is a bunch of bullshit....same goes for SparkEdit...although, guerilla is like HMT on crack and sapien is like Se on steroids, so, all we need to figure out is import/export properly...and we'll be ok...mattp001 wrote:if you read correctly: he said HALOPC not HALOCE.
Isnt all this conversion stuff to do with tools.exe

Essentially I think it 'renders' a build of the maps from the source material and some other stuff....343halo wrote:lol i like how you put that. its so true that once we learn how to we won't have any troubles. but i still have no idea what the tool.exe does?Pwn4g3 wrote:Yeah, HMT isnt compatible with the new CE map format, so what they have just been describing is a bunch of bullshit....same goes for SparkEdit...although, guerilla is like HMT on crack and sapien is like Se on steroids, so, all we need to figure out is import/export properly...and we'll be ok...mattp001 wrote:if you read correctly: he said HALOPC not HALOCE.
Isnt all this conversion stuff to do with tools.exe
Hence the 's around the render, I used the term as a figure of speech, to render is to realise something, show an object in its build statemattp001 wrote:no, it compiles. not renders.
This I knowmattp001 wrote:sapien renders. guerilla edits the tags.
Yep thats basically how I described them in another thread...mattp001 wrote:basically sapien is like a beefed up sparkedit and guerilla is like a beefed up halo map tools. the tool.exe is like a rebuild process's part where it compiles the tags. this is what i think
- MasterNeoChief
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No one seems to understand this basic fact about the editing kit:
It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT.
There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but:
(a) If it's the BSP, it will have to be retextured.
(b) If it's a model, remember that it is JUST the model - no metadata, animation, collision, etc.. and it also has to be retextured.
If you're hoping to get stuff from other maps (like the pelican for example) I'm sorry to disappoint you but it's not possible.
Gearbox included the standard set of multiplayer vehicles, weapons, and scenery, but all of the Single Player assets are NOT INCLUDED. If you want anything besides MP content, you'll have to re-create it yourself. There is no way to extract anything from existing maps in a format that will be usable by the HEK.
Hope this clears up some confusion.
It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT.
There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but:
(a) If it's the BSP, it will have to be retextured.
(b) If it's a model, remember that it is JUST the model - no metadata, animation, collision, etc.. and it also has to be retextured.
If you're hoping to get stuff from other maps (like the pelican for example) I'm sorry to disappoint you but it's not possible.
Gearbox included the standard set of multiplayer vehicles, weapons, and scenery, but all of the Single Player assets are NOT INCLUDED. If you want anything besides MP content, you'll have to re-create it yourself. There is no way to extract anything from existing maps in a format that will be usable by the HEK.
Hope this clears up some confusion.
- MasterNeoChief
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Then how did Sieg put the C_Dropship and the Fighterbomber in the tutorial map?MonoxideC wrote:No one seems to understand this basic fact about the editing kit:
It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT.
There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but:
(a) If it's the BSP, it will have to be retextured.
(b) If it's a model, remember that it is JUST the model - no metadata, animation, collision, etc.. and it also has to be retextured.
If you're hoping to get stuff from other maps (like the pelican for example) I'm sorry to disappoint you but it's not possible.
Gearbox included the standard set of multiplayer vehicles, weapons, and scenery, but all of the Single Player assets are NOT INCLUDED. If you want anything besides MP content, you'll have to re-create it yourself. There is no way to extract anything from existing maps in a format that will be usable by the HEK.
Hope this clears up some confusion.