How do i import the maps from halo PC .map files and........

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[users]Aken





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How do i import the maps from halo PC .map files and........

Post by [users]Aken »

Well im trying to figure out how to get the models from the map files into a useable format for Sapian but i dont know how to extract them from HaloPC .map's
in other words, how do i get the maps from the HaloPC .maps and extract them so i can open them in 3dsxmax?
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Post by mattp001 »

you have to use spark edit to open the map file and save the bsp to somewhere. open up max and import. this is how to get the bsps for other levels. you will need a .obj importer to get them into max.
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Post by H0LLYW000D »

mattp001 wrote:you have to use spark edit to open the map file and save the bsp to somewhere. open up max and import. this is how to get the bsps for other levels. you will need a .obj importer to get them into max.
^Soo that would allow me to take out part of the maw level where your driving the warthog and maybe another MP level and use them together in the HEK?

Because I want to make an exsiting MP level a bit bigger and alot cooler then it already is with parts from the maw level :twisted: but can't right now since HMT and spark edit don't work with halo CE...

I need some help out, figuring out how to export the items I need to make the level I want to make :?
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Post by mattp001 »

yah, if you want the bsps already saved to a .max file pm me. they are in max 6 though. but i basically combined all the bsps in lets say AOTCR into 1 file, and all the bsps to the maw into 1 file. so now you can use these to make levels for the haloce. this should work :)
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Post by Pwn4g3 »

erm....SE doesn't work with HEK maps, just comes up seek on unamed file....and HMT comes up saying invalid map format, the formats of maps have completely changed, none of those programs will work properly...
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Post by VGChampion »

I think MonoxideC said he may release another version compatible with the HaloCE maps.
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Post by mattp001 »

if you read correctly: he said HALOPC not HALOCE.
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Post by Pwn4g3 »

mattp001 wrote:if you read correctly: he said HALOPC not HALOCE.
Yeah, HMT isnt compatible with the new CE map format, so what they have just been describing is a bunch of bullshit....same goes for SparkEdit...although, guerilla is like HMT on crack and sapien is like Se on steroids, so, all we need to figure out is import/export properly...and we'll be ok...

Isnt all this conversion stuff to do with tools.exe
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Post by 343Halo »

Pwn4g3 wrote:
mattp001 wrote:if you read correctly: he said HALOPC not HALOCE.
Yeah, HMT isnt compatible with the new CE map format, so what they have just been describing is a bunch of bullshit....same goes for SparkEdit...although, guerilla is like HMT on crack and sapien is like Se on steroids, so, all we need to figure out is import/export properly...and we'll be ok...

Isnt all this conversion stuff to do with tools.exe
lol i like how you put that. its so true that once we learn how to we won't have any troubles. but i still have no idea what the tool.exe does?
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Post by Pwn4g3 »

343halo wrote:
Pwn4g3 wrote:
mattp001 wrote:if you read correctly: he said HALOPC not HALOCE.
Yeah, HMT isnt compatible with the new CE map format, so what they have just been describing is a bunch of bullshit....same goes for SparkEdit...although, guerilla is like HMT on crack and sapien is like Se on steroids, so, all we need to figure out is import/export properly...and we'll be ok...

Isnt all this conversion stuff to do with tools.exe
lol i like how you put that. its so true that once we learn how to we won't have any troubles. but i still have no idea what the tool.exe does?
Essentially I think it 'renders' a build of the maps from the source material and some other stuff....
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Post by 343Halo »

yah that would make sense.
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Post by mattp001 »

no, it compiles. not renders.

sapien renders. guerilla edits the tags.

basically sapien is like a beefed up sparkedit and guerilla is like a beefed up halo map tools. the tool.exe is like a rebuild process's part where it compiles the tags. this is what i think
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Post by Pwn4g3 »

mattp001 wrote:no, it compiles. not renders.
Hence the 's around the render, I used the term as a figure of speech, to render is to realise something, show an object in its build state
mattp001 wrote:sapien renders. guerilla edits the tags.
This I know
mattp001 wrote:basically sapien is like a beefed up sparkedit and guerilla is like a beefed up halo map tools. the tool.exe is like a rebuild process's part where it compiles the tags. this is what i think
Yep thats basically how I described them in another thread...
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Post by mattp001 »

i paused my writing and i didnt see your post or i missed it. sorry.
[users]Aken





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Post by [users]Aken »

right, so what format does sapien use?
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Post by Pwn4g3 »

Aken wrote:right, so what format does sapien use?
I dunno....someone will figure it out...
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Post by MasterNeoChief »

Sapien uses .scenario.
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Post by MonoxideC »

No one seems to understand this basic fact about the editing kit:

It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT.

There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but:

(a) If it's the BSP, it will have to be retextured.
(b) If it's a model, remember that it is JUST the model - no metadata, animation, collision, etc.. and it also has to be retextured.

If you're hoping to get stuff from other maps (like the pelican for example) I'm sorry to disappoint you but it's not possible.

Gearbox included the standard set of multiplayer vehicles, weapons, and scenery, but all of the Single Player assets are NOT INCLUDED. If you want anything besides MP content, you'll have to re-create it yourself. There is no way to extract anything from existing maps in a format that will be usable by the HEK.

Hope this clears up some confusion.
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Post by latot »

All I have to say is:


...
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Post by MasterNeoChief »

MonoxideC wrote:No one seems to understand this basic fact about the editing kit:

It is for MAKING NEW CONTENT not EDITING EXISTING CONTENT.

There isn't a way to decompile, open, or anything else existing maps. Yes youcan export models from haloPC/Xbox maps using HMT (or SE for the BSP meshes) but:

(a) If it's the BSP, it will have to be retextured.
(b) If it's a model, remember that it is JUST the model - no metadata, animation, collision, etc.. and it also has to be retextured.

If you're hoping to get stuff from other maps (like the pelican for example) I'm sorry to disappoint you but it's not possible.

Gearbox included the standard set of multiplayer vehicles, weapons, and scenery, but all of the Single Player assets are NOT INCLUDED. If you want anything besides MP content, you'll have to re-create it yourself. There is no way to extract anything from existing maps in a format that will be usable by the HEK.

Hope this clears up some confusion.
Then how did Sieg put the C_Dropship and the Fighterbomber in the tutorial map?
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