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picking up stuff
Posted: Wed Aug 08, 2007 1:15 am
by Devoaken
dose anyone know how to make a pelican pick up tanks warthogs and stuff like that? i know you can do this like in coldsnap
(ps i dont know where to post this)
Posted: Wed Aug 08, 2007 1:51 am
by wanksta
its posted in right place.
and its a script and its very hard. i dont even no it.
Posted: Sat Sep 15, 2007 8:43 pm
by Keeywi
sorry for the bump, but this should be anwsered
Posted: Sat Sep 15, 2007 9:14 pm
by x6Magic6Jester6x
Code: Select all
(global short pelican_name_has_hog_number -1)
(script continuous set_hogs_pelican_name_trigger_volume_name
(begin
(if
(and
(= (volume_test_object trigger_volume_name pelican_name) true)
(= (unit_get_current_flashlight_state pelican_name) true)
)
(begin
(begin
(if
(and
(= (volume_test_object trigger_volume_name vehicle_name) true)
(= pelican_name_has_hog_number -1)
)
(begin
(unit_set_desired_flashlight_state pelican_name false)
(set pelican_name_has_hog_number 1)
)
)
)
)
)
)
)
(script continuous Attach_hogs_pelican_name
(begin
(sleep_until (> pelican_name_has_hog_number -1) 11)
(begin
(if (= pelican_name_has_hog_number 1)
(begin
(sleep 1)
(objects_attach pelican_name "cargo" vehicle_name "")
(objects_detach pelican_name vehicle_name )
)
)
)
)
)
(script continuous Detach_hogs_pelican_name
(begin
(sleep_until (= (unit_get_current_flashlight_state pelican_name) true) 33)
(set pelican_name_has_hog_number -1)
(unit_set_desired_flashlight_state pelican_name false)
)
)
Posted: Mon Sep 17, 2007 1:04 pm
by Keeywi
just compile the script, and done, or am i missing out on something?
Posted: Thu Sep 20, 2007 1:08 pm
by Keeywi
bump
it didnt work
Posted: Thu Sep 20, 2007 1:12 pm
by Cryticfarm
Um... ask conure?
Posted: Thu Sep 20, 2007 1:58 pm
by BrainEater
No. Dont bother Conure, he is too busy.
Instead, ask a-me!
Are you sure that you named your objects the same way in Sapien as well in the script?
Example:
You named your pelican "Awesomeness" in Sapien, but in your script the pelicans name is "Coolness"
To fix that:
Either change the name from Coolness (from the script) to Awesomeness, or change the name from Awesomeness (In Sapien) to Coolness.
Make sure you typed the name right in the script and in Sapien, sometimes it can be some small mistakes, such as from Coolness, to Colness.
Hope I Helped!
Posted: Thu Sep 20, 2007 2:13 pm
by Keeywi
there is nothing to do with triggers right?
o ya, i have to call the pelican 'Pelican1' and te hog 'Warthog1'
right..
Posted: Thu Sep 20, 2007 4:17 pm
by BrainEater
No, there IS parts with triggers. You have to place them, and name them in Sapien. Make sure you name the trigger volume in the script right, and in Sapien.
Posted: Thu Sep 20, 2007 5:35 pm
by Cryticfarm
Posted: Sat Sep 22, 2007 1:18 pm
by Keeywi
how do u run the script, its not an .exe
Posted: Sat Sep 22, 2007 2:02 pm
by Andrew_b
Keeywi wrote:how do u run the script, its not an .exe
wow.
Posted: Sat Sep 22, 2007 2:10 pm
by BrainEater
Halo does not read scripts if they are in .exe They only compile if the ending filetype is .hsc
Posted: Sat Sep 22, 2007 2:19 pm
by Keeywi
i mean the progrma to make scripts, its a .jar
Posted: Sat Sep 22, 2007 2:21 pm
by Cryticfarm
Click on the jar then.
Posted: Sat Sep 22, 2007 2:23 pm
by Andrew_b
Um...did you try running it?
My comp runs it great (cause i have Java.)
I think its a Java application. but idk.
Posted: Sat Sep 22, 2007 10:08 pm
by x6Magic6Jester6x
Andrew_b wrote:Keeywi wrote:how do u run the script, its not an .exe
wow.
Best non flamatory comment ever. Btw, dont waste your time.. i used the same application to make that script

Posted: Sun Sep 23, 2007 2:28 am
by MasterNeoChief
That script is fine. You're just using it wrong.
Posted: Sun Sep 23, 2007 9:22 am
by Andrew_b
x6Magic6Jester6x wrote:Andrew_b wrote:Keeywi wrote:how do u run the script, its not an .exe
wow.
Best non flamatory comment ever.
haha i loled at that.
Yeah that tool is useful, made me a script

.