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Gmax weapon modelling

Posted: Tue Jan 02, 2007 9:13 am
by sharpshot2492
I was reading this tutorial on custom weapons http://www.halomods.com/forums/viewtopic.php?t=12292

I just don't understand how to use gmax. I was just playing with it and made this.
Image

How would I put it in game and how would I open a gbx model in gmax?

Posted: Tue Jan 02, 2007 10:09 am
by crackcocaine
Import the gbxmodel of a normal weapon with a script, import markers and nodes move them arround the model and markers to where you think it should go.
Then you have to skin it, and compile it, then tag it.

This is the easyway so you use the original animations.

Separate vid tuts http://hce.halomaps.org/index.cfm?pg=6&sid=23. (down the list a near the middle 5 videos made by smash)

Edit: Heres a Gmax modeling tutorial http://hce.halomaps.org/index.cfm?pg=3&fid=1668.

Posted: Tue Jan 02, 2007 12:39 pm
by sharpshot2492
Ok get on xfire tonight.