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gathering exception data...
Posted: Fri Dec 15, 2006 4:29 am
by jojopotato
oo! i finnaly made a map! im soo happy. i put in the halo cd, got to halo custom edition, click on my map and..... damn! gathering exception data! why? i thought i did everything right. what went wrong. i followed yayap the grunts tutorial found on halomaps.com. his didnt show exception data!
Posted: Fri Dec 15, 2006 1:48 pm
by JK-47
You must have done something wrong, it probably screwed up in tool while compiling. Try compiling the map in tool again, and if it continues to get the error, re-do the map.
Posted: Sat Dec 16, 2006 4:12 pm
by jojopotato
ahh. i was talking to some guy on halo and he said my graphic driver sucks. i guess it overloads. lol. i guess i will never make a map...
Posted: Sat Dec 16, 2006 4:16 pm
by inferno
you could maybe.. by a grapics card... its only about 100 bucks. i got a extra one lol. id let you borrow but i put it in my old computer so i could play lan at my house.
Posted: Sun Dec 17, 2006 8:08 am
by striderdude
It doesnt matter. If your maps work fine in CE when you are playing it, and look just like gmax's, then your graphics card is FINE. It will just look distorted in sapien, but that doesnt really matter. You jsut need to know your map.
I have the same problem.
Posted: Sun Dec 17, 2006 8:19 am
by Patrickssj6
Start in Slayer not in CTF.
Posted: Sun Dec 17, 2006 11:30 am
by Dominatr
Yeah, if you try playing CTF with no flags it's not gonna work. Same thing when you try Oddball with no balls, Assault with no bombs, etc
Posted: Mon Dec 18, 2006 2:11 pm
by jojopotato
umm. yeah my other maps work fine in ce but the ones i make dont. i think i only allwed slayer anyway. im gona try n make another map when i have the time.
Posted: Tue Dec 19, 2006 1:12 am
by jojopotato
when your making maps you know. i know your supposoed to put the ground texture you used in gmax or 3ds into your bitmaps folder as "yourmapname_ground" but what about the other textures? i did more than one texture in there and in tool it gives me a command list of what to do with my bitmaps. its somthing lke this:
1:shader environments
2:chigago (???)
3:blah blah
~all the way to 9. so i was just wondering if you put all those files in your bitmaps file too.