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stoopid question real quick.

Posted: Sat Dec 09, 2006 8:06 pm
by inferno
yes this is a stoopid question but how do i compile models with the ghost plugins for 3ds max. i forget the website and i have about 30 seconds before i have too get off.

thx. :roll:

Posted: Sat Dec 09, 2006 8:30 pm
by llama_juice
You just run the script... and it exports the model that you have... simple

a quick note on your sig...

"Check out my sick sight www.cantrememberthelink.com"

... wrong use of the word sight. you should have "site" there :P

Posted: Mon Dec 11, 2006 1:37 pm
by inferno
ok so i dont export it as a jms after i import a model. i export it with ghost as a gbxmodel. correct?

Posted: Mon Dec 11, 2006 2:00 pm
by striderdude
What are you exporting?

Posted: Mon Dec 11, 2006 3:00 pm
by crackcocaine
Can ghost export gbxmodels?

Export it as a JMS then compile it in tool and that will make it a gbxmodel.

Posted: Mon Dec 11, 2006 3:52 pm
by inferno
gahh.. ghost plugins IMPORT gbxmodels and their nodes and markers. i want too know how i export the nodes and markers and model once i import and edit them :?

+ you like my new sig and Avatar? :wink:

Posted: Mon Dec 11, 2006 5:30 pm
by FleetAdmiralBacon
You want the Ghost's Bluestreak JMS exporter...


Haha, iPod users...