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Importing scenarios into 3ds max for editing
Posted: Wed Dec 06, 2006 9:32 pm
by Pyro-Fire
dont tell me to google it, i have done so and not found a single thing on the subject.
Just give me an answer in plain english please:
how do i edit the scenario files (example bloodgulch.scnr) in 3ds max (importing it into 3ds max)
Posted: Thu Dec 07, 2006 3:43 am
by metkillerjoe
I do not think you can. You can only convert a bsp into .max format and then open it in 3ds max.
Posted: Thu Dec 07, 2006 4:37 am
by Pyro-Fire
What about all the edited bloodgulch maps?
like (i think) bridgegulch..
also, how do i import .bsp files to 3ds max?
Posted: Thu Dec 07, 2006 2:30 pm
by inferno
there is a program called bspconveter it takes levels like bloodgulch and converts the structure BSP into a .max file. then you can edit and export that. goto the file forums and goto the utilitys section it should be in their. i suggest using the search forum and searching just the utilitys section for it. if you have any question just ask or refernce the instructions manuel.