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wtf!?!? were is my pelican!!! Spawn Dam it!!!
Posted: Sat Nov 18, 2006 11:16 am
by inferno
ok im ticked off at sapien... i created a pelican (extracted from b40 with HEK +) and i set too spawn on all game types and then placed it in my extracted deathisland... and it will not i reapeat will not spawn no matter what i do... this same thing happens too all vehilces except the original ones... and iwould like too take all the tags off of everymap i have and put into bg for a game with my freinds. So plz anwser before this weekend is over thx.
Posted: Sat Nov 18, 2006 11:29 am
by striderdude
make sure you gave it the proper name in the DROPDOWN box.
Posted: Sat Nov 18, 2006 11:32 am
by inferno
are you serious... is that seriously what i have to do

i spent 2 hours last night... then i saw the little name box... and was so pissed off didnt even try it... lol thats ironic and sad at the same time.. and kinda funny

Posted: Sat Nov 18, 2006 12:10 pm
by inferno
gahhh sorry about double post but no luck.. still wont spawn in deathisland. i renamed the pelican too bluepelican (because its blue teams pelican) and red wraith (because its reds wraith) but still no spawn.... anyone no whats wrong?
Posted: Sat Nov 18, 2006 2:21 pm
by GrantLS
Inferno wrote:gahhh sorry about double post but no luck.. still wont spawn in deathisland. i renamed the pelican too bluepelican (because its blue teams pelican) and red wraith (because its reds wraith) but still no spawn.... anyone no whats wrong?
Did you tick all the little checkboxes that allow it into the differnet game modes?
The pelican, you might need to add it to the globals file using Guerilla too.
OR use the infinite vehicle script.
Posted: Sat Nov 18, 2006 2:22 pm
by Patrickssj6
Tags/globals/globals.globas open it with guerilla and scroll down to vehicles.Take one vehicle out and replace it with yours.Save,recompile,done.
Posted: Sat Nov 18, 2006 2:23 pm
by GrantLS
I just said that.... well at least you actually told him what to do.
Posted: Sat Nov 18, 2006 2:24 pm
by Patrickssj6
GrantLS wrote:I just said that....
Last edited by GrantLS on Sat Nov 18, 2006 5:23 pm; edited 1 time in total
Think.You have 10 secs.
Posted: Sat Nov 18, 2006 2:25 pm
by GrantLS
Patrickssj6 wrote:GrantLS wrote:I just said that....
Last edited by GrantLS on Sat Nov 18, 2006 5:23 pm; edited 1 time in total
Think.You have 10 secs.
I was changing mine and when I clicked to see my meessage, yours pooped up after

Posted: Sat Nov 18, 2006 2:26 pm
by Patrickssj6
Yes.I posted when you edited.
Posted: Sat Nov 18, 2006 2:28 pm
by GrantLS
Patrickssj6 wrote:Yes.I posted when you edited.
Sorry

Posted: Sat Nov 18, 2006 3:20 pm
by Patrickssj6
GrantLS wrote:Patrickssj6 wrote:Yes.I posted when you edited.
Sorry

Still <3 you

Posted: Sat Nov 18, 2006 3:22 pm
by GrantLS
Patrickssj6 wrote:GrantLS wrote:Patrickssj6 wrote:Yes.I posted when you edited.
Sorry

Still <3 you

Why thank you lol
Posted: Sat Nov 18, 2006 4:12 pm
by striderdude
The spam! It burns! IT BURNS!!!
Make sure you set it to team one or zero.
Red = 0
Blue = 1
Posted: Sat Nov 18, 2006 5:53 pm
by inferno
ok..
i was gone for ten minutes and half a million posts appear.

well anyway....
im not sure i understand how globals work.. i just thought globals was just running speed or something. i cant really open it right now cause im on my old computer but explain a little better. and do i have too remove other veheclies too put new ones in cause if so.. how did they get so many in coldsnap
and whats infinite vehicles script i would like too know about something as "interesting" as that. lol,
note to self: never log out or spammers will come

Posted: Sat Nov 18, 2006 6:06 pm
by Patrickssj6
Well,
the infinite script will spawn all vehicles in your map.I don't like the script much though but it will do the job.
Sapien and Tool the first thing they check is the globals file.It contains many important information how to map is going to be compiled later(how many vehicles etc).
Posted: Mon Nov 20, 2006 1:59 pm
by inferno
well more or less i need too know where too get the infinte vehicle script or how too make it and then i need to know how too applly it because infinte vehicle script sounds good too me.
Posted: Mon Nov 20, 2006 2:41 pm
by Dominatr
Posted: Mon Nov 20, 2006 2:54 pm
by inferno
sorry but wtf do i do with .....
(global boolean is_server false)
(script startup load_settings
(if (!= (unit_get_health (unit checker)) -1)
(begin
(set is_server true)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
(object_create_anew vehicle name)
)
)
)
were do i put this... guerilla, sapein, or just a txt or something but the guy who posted this didnt even attempt to explain this...
Posted: Mon Nov 20, 2006 3:05 pm
by Patrickssj6
Cause scripting is more advanced modding.
Data/yourmap/scripts/thescript.hlc
Sapien>File>Compile Scripts
The Vehicles must be named after the ones in sapien