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Don't fall out of a Vehicle

Posted: Fri Nov 10, 2006 8:48 pm
by crackcocaine
How would I make it so when you flip over in your warthog you don't fall out?

Re: Don't fall out of a Vehicle

Posted: Fri Nov 10, 2006 9:24 pm
by kirby_422
crackcocaine wrote:How would I make it so when you flip over in your warthog you don't fall out?
alldev, rider_ejection 0

Posted: Fri Nov 10, 2006 10:15 pm
by crackcocaine
hmm didn't know that, but how would I do it in guerilla?

Posted: Fri Nov 17, 2006 1:20 pm
by crackcocaine
bump

Posted: Fri Nov 17, 2006 1:25 pm
by GrantLS
Thanks for bumping but i need to know how to do it in gurilla? God damn it I can do nearly everything in guerilla except this :?

Posted: Fri Nov 17, 2006 1:29 pm
by crackcocaine
Yeah thats what I need to know, how to do it in guerilla.

Posted: Sat Nov 18, 2006 9:46 am
by Dominatr
Do you want it just for the Warthog?

Posted: Sat Nov 18, 2006 2:08 pm
by GrantLS
Dominatr wrote:Do you want it just for the Warthog?
Well, like I said (not sure about cocaine) I can do pretty much anything with guerilla, so all you have to do really is tell me where to find the thing I wanna change and I will be able to do it to any vehicle I like once i know how to do it to the warthog.

Posted: Sat Nov 18, 2006 2:26 pm
by Patrickssj6
Do it through scripting.It's possible don't have the script right here though.

Posted: Sat Nov 18, 2006 2:28 pm
by GrantLS
Patrickssj6 wrote:Do it through scripting.It's possible don't have the script right here though.
I cant script to save my life (well I can do the infinite vehicle script) so has anyone got the guerilla way?

Posted: Sat Nov 18, 2006 3:21 pm
by Patrickssj6
There is no way apparantly to do that in Guerilla.You would need to rewrite the tags to access and set a value at a specific address.

Posted: Sat Nov 18, 2006 3:24 pm
by GrantLS
Patrickssj6 wrote:There is no way apparantly to do that in Guerilla.You would need to rewrite the tags to access and set a value at a specific address.
Ah... poop, what would the script chunk be? :D

Posted: Sat Nov 18, 2006 3:39 pm
by Patrickssj6
(Script_continous) or somehting like that adn then just the command
(rider_ejection 0)

Posted: Sat Nov 18, 2006 4:56 pm
by Dominatr
This should work
*"spaces out" for 7 mins

Code: Select all

(script continuous suckitphysics
(rider_ejection 0)
)
That or

Code: Select all

(script startup suckitphysics
(rider ejection 0)
)

Posted: Sat Nov 18, 2006 5:01 pm
by Patrickssj6
Yeah.Do the continous so people can't change it.

Posted: Sun Nov 19, 2006 3:54 am
by GrantLS
Patrickssj6 wrote:Yeah.Do the continous so people can't change it.
Ahhhh cool, works perfect, thanks