New to the modding scheme - question.
Posted: Thu May 25, 2006 11:42 am
Hello everyone! Sorry for the generic title, but I didn't want to start off with a title like "A mod I want to make!" I felt it would probably get ignored.
Now, all this is hypothetical, i'm not assuming I will embark on this, I do have previous programming knowlge, and i'm already fully aware of how time consuming a mod is, and how many people are needed. Now onto my question:
For starters.. would it be possible with HEK, to add new weapons, PLUS all the current ones?
Secondly, I don't know how many of you are frimiliar with TFC(Team fortress classic) but it's a team based game where you choose a team, and then a class. So, if you choose red, then solider you're a red soldier. The solider has a rocket launcher, shotgun, gernades. Each class is restricted to class only weapons, and each class has strengths/weakness as well as special ablities: EG an engineer can build a turret.
Basiclly, i'm wondering if it's possible to bring this experiance to Halo PC via hek? Quite frankly i'm a bit doubtfull that it's possible, but if it is, please let me know. If it's not, i'm still going to create the project, however i'll just venture elsewhere: The half life 2 SDK. It would be MUCH easier to start from halo though.
If anyones interested in how this would work in halo, basiclly you'd join either humans or covenent, and depending on which map you were playing the objectives would be different, but FULLY team based. (I'd make them "Realish" scenarios, EG: Humans must defend a city from the covenent. Or, Humans must bomb a covenent supply base - which would be one flag ctf, only instead of bringing a flag into the covenent base you bring a bomb model.)
Thanks for all replys in advance! I know you must get a lot of people asking "I HAVE THE BEST IDEA FOR A MOD EVER!! CAN I DO THIS? HOW?" Regardless, pelase, don't flame me - just because I really don't know how modding works espescailly in something like H:CE, doesn't give offcial reason to doubt that I do know how to program/previous mapping experiance.
Now, all this is hypothetical, i'm not assuming I will embark on this, I do have previous programming knowlge, and i'm already fully aware of how time consuming a mod is, and how many people are needed. Now onto my question:
For starters.. would it be possible with HEK, to add new weapons, PLUS all the current ones?
Secondly, I don't know how many of you are frimiliar with TFC(Team fortress classic) but it's a team based game where you choose a team, and then a class. So, if you choose red, then solider you're a red soldier. The solider has a rocket launcher, shotgun, gernades. Each class is restricted to class only weapons, and each class has strengths/weakness as well as special ablities: EG an engineer can build a turret.
Basiclly, i'm wondering if it's possible to bring this experiance to Halo PC via hek? Quite frankly i'm a bit doubtfull that it's possible, but if it is, please let me know. If it's not, i'm still going to create the project, however i'll just venture elsewhere: The half life 2 SDK. It would be MUCH easier to start from halo though.
If anyones interested in how this would work in halo, basiclly you'd join either humans or covenent, and depending on which map you were playing the objectives would be different, but FULLY team based. (I'd make them "Realish" scenarios, EG: Humans must defend a city from the covenent. Or, Humans must bomb a covenent supply base - which would be one flag ctf, only instead of bringing a flag into the covenent base you bring a bomb model.)
Thanks for all replys in advance! I know you must get a lot of people asking "I HAVE THE BEST IDEA FOR A MOD EVER!! CAN I DO THIS? HOW?" Regardless, pelase, don't flame me - just because I really don't know how modding works espescailly in something like H:CE, doesn't give offcial reason to doubt that I do know how to program/previous mapping experiance.