New to the modding scheme - question.

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
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I3lade203





Posts: 2
Joined: Thu May 25, 2006 11:34 am

New to the modding scheme - question.

Post by I3lade203 »

Hello everyone! Sorry for the generic title, but I didn't want to start off with a title like "A mod I want to make!" I felt it would probably get ignored.

Now, all this is hypothetical, i'm not assuming I will embark on this, I do have previous programming knowlge, and i'm already fully aware of how time consuming a mod is, and how many people are needed. Now onto my question:

For starters.. would it be possible with HEK, to add new weapons, PLUS all the current ones?

Secondly, I don't know how many of you are frimiliar with TFC(Team fortress classic) but it's a team based game where you choose a team, and then a class. So, if you choose red, then solider you're a red soldier. The solider has a rocket launcher, shotgun, gernades. Each class is restricted to class only weapons, and each class has strengths/weakness as well as special ablities: EG an engineer can build a turret.

Basiclly, i'm wondering if it's possible to bring this experiance to Halo PC via hek? Quite frankly i'm a bit doubtfull that it's possible, but if it is, please let me know. If it's not, i'm still going to create the project, however i'll just venture elsewhere: The half life 2 SDK. It would be MUCH easier to start from halo though.

If anyones interested in how this would work in halo, basiclly you'd join either humans or covenent, and depending on which map you were playing the objectives would be different, but FULLY team based. (I'd make them "Realish" scenarios, EG: Humans must defend a city from the covenent. Or, Humans must bomb a covenent supply base - which would be one flag ctf, only instead of bringing a flag into the covenent base you bring a bomb model.)

Thanks for all replys in advance! I know you must get a lot of people asking "I HAVE THE BEST IDEA FOR A MOD EVER!! CAN I DO THIS? HOW?" Regardless, pelase, don't flame me - just because I really don't know how modding works espescailly in something like H:CE, doesn't give offcial reason to doubt that I do know how to program/previous mapping experiance.
p0lar_bear




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Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Re: New to the modding scheme - question.

Post by p0lar_bear »

I3lade203 wrote:For starters.. would it be possible with HEK, to add new weapons, PLUS all the current ones?
Very, very much possible.
I3lade203 wrote:If anyones interested in how this would work in halo, basiclly you'd join either humans or covenent, and depending on which map you were playing the objectives would be different, but FULLY team based.
Impossible. Team-specific bipeds cannot be done.
I3lade203 wrote:(I'd make them "Realish" scenarios, EG: Humans must defend a city from the covenent. Or, Humans must bomb a covenent supply base - which would be one flag ctf, only instead of bringing a flag into the covenent base you bring a bomb model.)
You could simply set up a map to replace the flag's model with a bomb model and encourage the map to be played on Assault only. As for the city, make an area of the map into one large hill for KOTH, and have all of one team's spawn points inside the hill.
I3lade203 wrote:Secondly, I don't know how many of you are frimiliar with TFC(Team fortress classic) but it's a team based game where you choose a team, and then a class. So, if you choose red, then solider you're a red soldier. The solider has a rocket launcher, shotgun, gernades. Each class is restricted to class only weapons, and each class has strengths/weakness as well as special ablities: EG an engineer can build a turret.
Would require enough scripting to make one's head explode. Twice. Wouldn't be worth the effort, either, as Halo CE's netcode syncs nothing besides critical stuff, like player positions, ammo counts, etc. Putting in doors and switches is a pain because you have to write a semi-complicated script.
Basiclly, i'm wondering if it's possible to bring this experiance to Halo PC via hek?
No. The HEK only creates stuff for Halo Custom Edition. It's not possible to port a CE map to HPC, though, it is possible to port a CE map to the XBox, though only a select few can pull the feat off at this time.
I3lade203





Posts: 2
Joined: Thu May 25, 2006 11:34 am

Post by I3lade203 »

Hey! Thanks for the response, I really appercaite you taking me seriously enough.

Anyway, I'm a little dissapointed to hear it's not possible to do any hefty programming with Hek, with the Half life 2 SDK you can reprogram aspects of the game to make a Total Conversion. Couple of post questions:

1) Just out of curiousity, do you think i'd be wasting my time to do such a mod (Halo TF) for HL2, or would it be a somewhat fun game?

2) Hypotheticaly speaking (I know it'd be techincally illegal) but would it be possible to rip some of the models out of halo PC via HEK and open them up in 3ds max? That way i'd at least be able to tweak them or referance off of them to recreate or reuse them, instead of working from just pure referance images which would take a long time.
p0lar_bear




Articulatist 250

Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Post by p0lar_bear »

I3lade203 wrote:Hey! Thanks for the response, I really appercaite you taking me seriously enough.
No problem. It's nice that you're showing intelligence; most newbies come in, bash their head against the keyboard, and expect people to know what they're talking about.
I3lade203 wrote:Anyway, I'm a little dissapointed to hear it's not possible to do any hefty programming with Hek, with the Half life 2 SDK you can reprogram aspects of the game to make a Total Conversion.
After release, the HL2 source code was released, I do believe. Bungie isn't gonna release the code to the any version of the Blam engine any time soon, but modding CE is fun, once you get a grip on the EK.
I3lade203 wrote:1) Just out of curiousity, do you think i'd be wasting my time to do such a mod (Halo TF) for HL2, or would it be a somewhat fun game?
I do believe this may be being done already. I have seen a few topics posted stating a total conversion of Halo to the Half-Life/Source engines, but I'm not sure if any have gone through yet.
I3lade203 wrote:2) Hypotheticaly speaking (I know it'd be techincally illegal) but would it be possible to rip some of the models out of halo PC via HEK and open them up in 3ds max? That way i'd at least be able to tweak them or referance off of them to recreate or reuse them, instead of working from just pure referance images which would take a long time.
Bungie doesn't give a damn if you rip and re-rig any of their models, as long as you don't use the models in other games without permission. It was debated on for a long time on whether H2>HCE rips were legal or not, until Frankie finally descended from the heavens and told us to CTSO and GTFO. So, if the material is for personal use, or for use within the same game, then yes. Otherwise, no.
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