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Tool Wrong Version error.

Posted: Wed May 17, 2006 3:13 pm
by h2snipa
Ok I just started to make my first map and I have been modding for a while. Any ways I made a map with the video tutorial that was posted i did every thing the way he said and the when building the map in tool (after fixing the bitmap and making the new shader environment) I dont know what to do I searched and im pritty sure no one has posted theis before. heres a link to a screen shot and it has a little detail on the error.
http://f5.putfile.com/5/13619064785.jpg

EDIT:
For those who cant read it, it says
###ERROR model file has wrong version number.


This was right after

building intermediate geometry...

Posted: Sat May 20, 2006 5:38 pm
by ledhedgn
what version of 3ds max u using, and what version is the blitzgraig plugin for?

Posted: Sun May 21, 2006 2:17 pm
by h2snipa
the vesion it 3DS Max 8 and im not sure its the trial one. I dont think i have blitzgraig plugin unless it came with HEK install kit.

Posted: Sun May 21, 2006 2:41 pm
by Patrickssj6
h2snipa wrote:the vesion it 3DS Max 8 and im not sure its the trial one. I dont think i have blitzgraig plugin unless it came with HEK install kit.
It came with it buts its the wrong one.

Posted: Sun May 21, 2006 2:52 pm
by h2snipa
Ok i put in the blitzgraig plugin i remade the map did the
tool structure levels\splinter splinter and it built the map but came up with a few errors. im not sure if i should move on or fix them heres a link to the picture.

http://f5.putfile.com/5/14018102528.jpg

Posted: Sun May 21, 2006 3:05 pm
by Patrickssj6
All Halo maps have to follow the sealed world rules.Open Edges mean that you have a "hole" in your map.What you have to do is find those holes.To do that open up your map go to File>Import;FileType=.wrl and go to the HaloCE fodler and there should be a file called Yourlevel.wrl.Import it and uncheck all three boxes that come up.Press F3 and you wil see all the errors.Dlete and recreate the faces and try exporting again.

Posted: Sun May 21, 2006 3:23 pm
by h2snipa
i clicked the vertices and deleted them. remade faces and made sure they were the right I.D. re exported it but th error came up again.

Posted: Sun May 21, 2006 3:43 pm
by Patrickssj6
There are tricks but some are very tricky

Posted: Sun May 21, 2006 3:57 pm
by h2snipa
ok i guess i found a few more. and when you say "Press F3 and you wil see all the errors" how will i see them or do i have to find them because when i hit F3 the grid turns white.

Alos i did fix some before and i counted the errors from the first time i built the map and the same were there the second time.

Posted: Sun May 21, 2006 4:14 pm
by h2snipa
hey what are the tricks because no matter what i do it keeps coming up with the error adni have deleted all the messed up vertex's and made new faces.