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Real Reflections

Posted: Mon Feb 27, 2006 3:58 pm
by tabasco sauce
Is it possible to have real time reflections, like when you walk in front of an object thats shiney, and you can see yourself?

Posted: Mon Feb 27, 2006 4:24 pm
by p0lar_bear
Yes; it's an option in the shader_enviroment tag. Look at the shaders from b20, b40, or c50. The glass floors in the TSC security room and the Control Room have real-time 'flections on them.

However, the surface that the RTR is going on MUST be TOTALLY FLAT. To ensure that it is, select the faces that the mirror material is going onto, then hit the "Make Planar" button.

Posted: Tue Feb 28, 2006 3:29 pm
by tabasco sauce
thanks :D