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No sky or ground in sapien

Posted: Sun Sep 25, 2005 11:27 am
by boringname
my sky and my level don't show up in the game window of sapien. What didI do?!?

Posted: Sun Sep 25, 2005 11:32 am
by Patrickssj6
did you even add a sky in guerilla?

Posted: Sun Sep 25, 2005 11:34 am
by boringname
I didn't save...go figure. But now mymap ground is black

Posted: Sun Sep 25, 2005 11:35 am
by Patrickssj6
are you sure you are in the game window and looked around?

Posted: Sun Sep 25, 2005 11:37 am
by boringname
yes

Posted: Sun Sep 25, 2005 11:47 am
by SuperSunny
Open your scenerio file in Guerilla. Add the sky to the top. Make it Multiplayer. Save.

Now, open Sapien, open your map. Follow the HEK tutorial to render the radiosity lightmaps.

If it still doesn't work, you proably forgot to add the sky itself in Max by applying the +sky material to the faces that you want to become the sky. (AKA Hek Tut)

Posted: Sun Sep 25, 2005 11:54 am
by boringname
ok so now I have no color

Posted: Sun Sep 25, 2005 12:12 pm
by SuperSunny
Give us a screenie

Posted: Sun Sep 25, 2005 12:27 pm
by Patrickssj6
WTF?He toled me he added the sky in guerilla

Posted: Sun Sep 25, 2005 12:28 pm
by boringname
I did have a sky in Geurilla I just forgot to save...
My map has hills and all, but it doesn't have color

Posted: Sun Sep 25, 2005 12:33 pm
by Patrickssj6
Bad Graphic card.Ingame its ok.

Posted: Sun Sep 25, 2005 12:33 pm
by SuperSunny
You mean it doesn't have textures? Like it's white?

You never created your shaders, or applied the proper material names in Max. You gotta read throughly over the HEK tut, these are the things most people miss.

Posted: Sun Sep 25, 2005 12:34 pm
by Patrickssj6
white=shaders
strange colours=bad graphic card

Posted: Thu Oct 06, 2005 8:22 am
by {BD}Madness
I got a problem that is pretty like his problem.

I have made a sky in guerilla, i have named it to +sky in 3ds max and when i open my map in sapien it loads then i says that it coudnt find a background_sound or sound_envoirment, and the only thing i see on the screen is my geometry i made with some few boxes and a cylinder.

Help me.

P.S My map's name is: Athletics it got high jump and stuff.

Posted: Thu Oct 06, 2005 1:01 pm
by babelfish
Don't mind the background sound. Or sound and stuff. It just does that.
I don't know about the other problem though, it just isn't caused by the sound error.

Posted: Fri Oct 07, 2005 2:28 pm
by Offsprey
Have you guys run radiosity yet?

Posted: Sat Oct 08, 2005 12:07 am
by {BD}Madness
Well it was first after i runned radiosity then i saw my geometry....wait....when i run radiosity_quality 1, then my computer not responding so i have to reboot it......try again....radiosity_quality 0 this time and then radiosity_start and the 3 numbers in the corner is already to 0.0000000 when i start the radiosity.

Need Help.

Posted: Sat Oct 08, 2005 3:59 am
by germaNNoob
Yah, same here. When i open my map in Sapien it says something like "1 cluster(s) have no background"
I got these strange colors (Patrick told me its my graphic card) and the numbers r already 0 when I do the radiosity thing. :?
Any Ideas?

+++edited+++
Ok I got it. Its NOT my graphics card. Tool created another shader_environment file in my tags directory. It just ignores my selfmade shader_environment files. They got the correct names and the correct folder, but sapien still uses the autobuild shaders. I added the bitmaps to these shaders and now it works. So my new question is: How do i change that? :roll:

Posted: Sat Oct 08, 2005 9:20 am
by babelfish
Didn't I just say this? First of all it's not "clusters have no background".
It's "clusters have no background SOUND". And it always does this because you haven't added sound yet. It always does this, like I said. The funny colors mean you have a bad graphics card or your bitmap/radiosity is screwed up. Patrick is right you have a bad graphics card and it's fine in game(even though it'll be hard to see where to put stuff :roll: ).

Posted: Sat Oct 08, 2005 9:52 am
by germaNNoob
+++edited+++
Ok I got it. Its NOT my graphics card. Tool created another shader_environment file in my tags directory. It just ignores my selfmade shader_environment files. They got the correct names and the correct folder, but sapien still uses the autobuild shaders. I added the bitmaps to these shaders and now it works. So my new question is: How do i change that? :roll:
Sry the text was cut off behind "background" ,didnt c that.
These colors r not "funny" ,only strange.
And read what i added to :arrow:
my last post
It is NOT my graphics card. Its just this other shader tag. I fixed it and it works now. Ingame the map looks like the one in Sapien. Strange colors.
After i fixed my problem it works in sapien and ingame.
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