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Tool error while creating vehicle gbx model

Posted: Tue Aug 16, 2005 2:43 pm
by Drigermaster0987
Im using the sticky here to create a custom vehicle, and once im done with the model i am trying to export the model and I get this error:

### scarab.JMS
### WARNING found #1398 degenerate triangles.
### WARNING found #1574 coincident triangles.
EAX: 0x00000653
EBX: 0x00003201
ECX: 0x02119492
EDX: 0x021A539C
EDI: 0x0012F5B8
ESI: 0x00000000
EBP: 0x0012F490
ESP: 0x0012F480
EIP: 0x7C90EB94, C3 8D A4 24 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#846: element_cou
nt>=0

I am sure that I linked all the markers to the model and im sure that i made them all because I used the gbx model importer to import a warthog then just moved around the markers around and deleted the actual warthog. Then I linked the vehicle to the frame and then saved it as a JMS to the right directory. Can someone help me on this? Also how would I make animations.

Posted: Tue Aug 16, 2005 2:53 pm
by Patrickssj6
Its a error on the model.Gbx model don't followe the sealed world rules but you can't do anything with them.Import the scarab.wrl file in the HaloCustomEdition directory into 3ds max while having the scarab model open

Posted: Tue Aug 16, 2005 2:54 pm
by Drigermaster0987
Thats the thing. There is no wrl file.

Posted: Tue Aug 16, 2005 2:54 pm
by Patrickssj6
hmm you got 3ds max or gmax?

Posted: Tue Aug 16, 2005 3:05 pm
by Drigermaster0987
3ds max

error

Posted: Tue Aug 16, 2005 4:09 pm
by [SF]Mech
thats either a uvw error or your models material id is messed up.
go back in and assign material ids correctly.

Posted: Tue Aug 16, 2005 4:18 pm
by Patrickssj6
reapply the uvw map and make it box

Scarab!?!??!

Posted: Tue Aug 16, 2005 5:48 pm
by PlasbianX
DUDE! POST SOME SCREENEIES!!!

PEOPLE GO TO MY FORUMS TOO!
http://s13.invisionfree.com/FoF_Discuss ... hp?act=idx

Posted: Tue Aug 16, 2005 5:50 pm
by Patrickssj6
Thats was a useless post.So its like advertising.

Posted: Wed Aug 17, 2005 4:25 am
by FireScythe
When you get an error in tool about a model (not a structure) it usually saves the errors in the debug.wrl so try importing that (If its there).

Posted: Wed Aug 17, 2005 9:31 am
by Drigermaster0987
Mkay I fixed it. There was a debug.wrl but it was just that I needed to assign a certain part of the vehicle a material ID of 2 and smoothing of 2. That seems to fix like most of my material problems...

Posted: Wed Aug 17, 2005 12:43 pm
by PlasbianX

Posted: Wed Aug 17, 2005 12:54 pm
by Drigermaster0987
:shock: That one is better then mine, and mine was ripped from the game! YOU MUST SEND ME IT! I gaurentee you it wil be a vehicle by the end of this week

Posted: Thu Aug 18, 2005 7:30 am
by PlasbianX
Well this isnt a rip...........