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a few questions

Posted: Sat May 28, 2005 10:51 pm
by HandMan
Hey, i just started modding haloCE and have completed the tutorial that came with it as well as the tutorial on this site. I have a few questions for when i start my own larger map.

1. i noticed all of the ground/terrain tiff files that came with the HEK are 512x512. is this required? or can i have larger?

2. how can i make the teleporter look like a teleporter? i made my shader in guerilla to match the one used in the tutorial, but mine is blinky and clear while the tutorials one is the normal green and material mapped.

3. is there any way to make a sound tag or something that will act like a normal scenery sound but alway be at the center of a hill for king of the hill? i was wanting something so that as you got closer or were in the hill some suspensful music was playing

4. how do people get the grass from say, blood gulch and use it in their own maps and make it blend with paths?

Posted: Sun May 29, 2005 5:23 am
by Patrickssj6
1.512X512 is the largest.You can have :
256X256 or 128X128 or 64X64 or 32X32 is the lowest.
2.Its only in 3ds max but in sapien it will animate.
3.It is possible.Make sound tag and then place it in the middle of the King of the Hill in Sapien.
4.data>levels>test
and there are all the levels with almost all the bitmaps

Posted: Sun May 29, 2005 7:09 am
by HandMan
i can put a sound tag in the middle of the hill, but wont it play for any game type? is there a way to make if only play for king of the hill and only in the active hill if he hill moves around?

for a ground shader_environment, i know what the base map is, but how do the primary and secondary detail maps affect the shader?

Posted: Sun May 29, 2005 7:14 am
by Waverunner
Patrickssj6 wrote:1.512X512 is the largest.You can have :
256X256 or 128X128 or 64X64 or 32X32 is the lowest.
No. Any power of 4 is usable, and that includes numbers over 512.

Posted: Sun May 29, 2005 7:18 am
by Patrickssj6
try it it won't work :P wait maybe i'm confused i'll try
edit:sry you are right

Posted: Sun May 29, 2005 7:20 am
by Waverunner
I think you are trying powers of 2. Tool says powers of 2, but it really means powers of 4.

Posted: Sun May 29, 2005 8:42 am
by Excal
No... it really is a power of two. Memory is a power of 2, textures, etc.

Posted: Sun May 29, 2005 9:03 am
by Patrickssj6
what would be a power of 4?power of 2 is:1024X1024 and power of 4 is?

Posted: Sun May 29, 2005 9:23 am
by Excal
A power of two can be a lot of things..... 8 x 8, 16 x 16, 32 x 32, 64 x 64, 128 x 128, 256 x 256, 512 x 512, 1024 x 1024, 2048 x 2048, etc.....

Posted: Sun May 29, 2005 9:46 am
by Patrickssj6
so 4 doesn't exists?

Posted: Mon May 30, 2005 12:16 pm
by HandMan
HandMan wrote:i can put a sound tag in the middle of the hill, but wont it play for any game type? is there a way to make if only play for king of the hill and only in the active hill if he hill moves around?

for a ground shader_environment, i know what the base map is, but how do the primary and secondary detail maps affect the shader?
also, i still need to know how to make the teleporter field look like a halo tele field. in sapien (and in halo) it still only looks like a blinking tranparent field with no texure or color