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error in tool: trying to have markers in an animated scenery

Posted: Tue Feb 01, 2005 7:57 pm
by gecko753
ive got a scenery object that just has a repeating animation.
it had been compiling fine, untill i added markers that were linked to moving parts.
heres what tool spits out:

Code: Select all

F:\HaloCE>tool animations levels\room\scenery\boxes
Couldn't read map file './toolbeta.map'
### boxes.jma
### ERROR couldn't add instance to model marker
### ERROR failed to load model

model animation compression saved 0 bytes
sooo.... i did a quick search that didnt help. so anyone got a suggestion?
anything would be greatly appreciated!

Posted: Wed Feb 02, 2005 12:56 pm
by Pie
try putting it ingame...the animation saved to 0 bytes blah blah is supposed to be there....if it gets in game and doesn't work, let me know. What exactly was it anyway?

Posted: Wed Feb 02, 2005 3:46 pm
by gecko753
yea i know its normal if its 0 bytes. in game... sapien displays the same thing. meh. but heres what it is:

a conveyer(sp?) belt where the actual belt is part of the bsp, and the moving boxes are all part of 1 scenery object. its animated with about 60 frames. i was trying to have a marker on each box, meaning the marker would move along with the boxes. heres a pic

Image

the idea was to make it so that u could be pushed along by the boxes, but u ended up glitching thru them. so i was gonna add a marker that will push u.

Posted: Wed Feb 02, 2005 4:46 pm
by Pie
i have no clue then....but i will love to see this =)

did you amke a collision model?

Posted: Thu Feb 03, 2005 11:28 am
by roderick
ok this is how i would do it attach the boxs to the belt and make it all scenery
it should work then

Posted: Thu Feb 03, 2005 1:27 pm
by gecko753
nope that wont work. but thx for yalls help.

im just gonna make the belt broken, and have some toppled over boxes on it. its also conne be inclosed but with some holes in it so it looks broken.

Posted: Thu Feb 03, 2005 1:54 pm
by Pie
did you do the collision model idea? or at least try?

Posted: Thu Feb 03, 2005 3:22 pm
by Excal
Well, unless your gonne find a way to animate a part of the BSP (the belt) it's gonna look real stupid with moving boxes that don't have anything moving them. To be honest, you don't even need markers, just a frame(s). If you don't mind me asking, what kind of markers are you trying to add?