tool structure problem

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roderick





Posts: 103
Joined: Sun Aug 29, 2004 3:24 pm

tool structure problem

Post by roderick »

ok i need some help i have my map finished but when i type tool structure and all that crap i get this i have my shaders in the right spot and there named right i have made like ten new ones and nothin works please help Image



Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\castl
e castle
Couldn't read map file './toolbeta.map'
building intermediate geometry...
choose a type for the shader 'material #':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):

what shader do i pick or what did i do wrong in 3ds max thanks
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Excal




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Location: Bronx, NY

Post by Excal »

You did something wrong in 3dsmax but you have to select "shader_environment". This happens when there isnt a working shader and it creates one for you. Its all white but you can edit it.
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roderick





Posts: 103
Joined: Sun Aug 29, 2004 3:24 pm

Post by roderick »

thanks man you have helped me out like 3 times now
McFarlane





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Joined: Wed Mar 31, 2004 4:18 pm

Post by McFarlane »

Cough* Late guardian*
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