specular/self illumination maps
Posted: Sat Aug 28, 2004 6:18 pm
Most bitmaps come with a bump mapping that all you have to do is just reference, but some come with a glow bitmap, like metal panels generator glow.
How do i apply this to the shader? i think somerhino did it in nightcamp
would it be specular maps or self illumination?
How do i apply this to the shader? i think somerhino did it in nightcamp
would it be specular maps or self illumination?