Page 1 of 1

specular/self illumination maps

Posted: Sat Aug 28, 2004 6:18 pm
by gamble
Most bitmaps come with a bump mapping that all you have to do is just reference, but some come with a glow bitmap, like metal panels generator glow.

How do i apply this to the shader? i think somerhino did it in nightcamp

would it be specular maps or self illumination?