Tool Error

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viperxp





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Post by viperxp »

yea pdummy plz, make a tutorial that is a full tutorial and not too long for those begginers out there (me) to follow, like the guriella scenerio tag, where 2 put it, and then what to type in tool or tool++.
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PDummy





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Post by PDummy »

PDummy wrote:YOU MUST MAKE A SHADER FOR EVERY BITMAP YOU HAVE IN THE MAP
in the pic u gave it asks for a shader type for metal big so u have to make a shader for that to and anyother bitmaps u have in the map
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Whiteout





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Post by Whiteout »

Presumably I do that in the same way as the splinter_ground.shader_environment tag, except changing the file name to "metalbig"
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Knuckx118





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Post by Knuckx118 »

viperxp wrote:yea, i understand he's using g-max, but if he has problems with that I was just stating he could use 3ds max, just to be helpful and say what I know, ha ha which isn't much yet.
Yeah, I know I can use 3ds max, and if I could, I'd probably be working on my second level now. But because of one... stupid... triangle..... GAH!!!!! *bangs head repeatedly on keyboard*
Whiteout





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Post by Whiteout »

Another error...

###ERROR Reached end of file during parse

So, has anyone seen this one before?
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Patrickssj6




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Post by Patrickssj6 »

not me
...left for good
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