wtf is that i made a map and every little triangles that i created by hand to close the open edges the stupid tool.exe find degenerate triangles and cannot update edges
is there a way to make a map without this stupid DOS program????
now i dont know wat to do cauz i worked like 1 month on this map and now its all fucked up. pleaz help me out!#!#!#$%
WHAT THE HELL
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- Posts: 164
- Joined: Sat Jun 05, 2004 4:41 pm
- Location: canada!!! W00t wO0t!! je danse ak l
Calm down man. Getting rid of those problem triangles isn't as hard as it looks.
Sometimes you have to zoom way in on the vertices and edges, you'll be suprised to see what looks like one edge is really two edges really really close together. The same goes for vertices. You can check this by clicking and draging the cursor over tw faces or a verticie. In the info box it will either tell you "Verticie ### selected" or 2 or more egdes/verticies selected. If it says 2 or more verticies selected and it looks like only 1 should be or more faces selected than should be thats what is wrong.
But usually I just start deleting faces around where the WRL file import showed the problem to be. Then just start creating the faces over again.
If you absolutely cannot fix it I would be willing to help.
Sometimes you have to zoom way in on the vertices and edges, you'll be suprised to see what looks like one edge is really two edges really really close together. The same goes for vertices. You can check this by clicking and draging the cursor over tw faces or a verticie. In the info box it will either tell you "Verticie ### selected" or 2 or more egdes/verticies selected. If it says 2 or more verticies selected and it looks like only 1 should be or more faces selected than should be thats what is wrong.
But usually I just start deleting faces around where the WRL file import showed the problem to be. Then just start creating the faces over again.
If you absolutely cannot fix it I would be willing to help.
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- Posts: 164
- Joined: Sat Jun 05, 2004 4:41 pm
- Location: canada!!! W00t wO0t!! je danse ak l
thx people , ive just fixed all the errors but i still have an error from my shaders and its not apearing in the HALO PC EDITING REFERENCE, so heres the eror:
### The model shader plate floor cannot be used in the environment.
the "plate floor" is a part of my multi\sub texture object, but i dont see anything wrong in it. does any1 knows what would be the problem??
### The model shader plate floor cannot be used in the environment.
the "plate floor" is a part of my multi\sub texture object, but i dont see anything wrong in it. does any1 knows what would be the problem??
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- Posts: 21
- Joined: Wed Jun 16, 2004 7:27 am
- Location: southern ontario