Sapien Error

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scubaneo13





Posts: 80
Joined: Sun Feb 22, 2004 6:17 am

Sapien Error

Post by scubaneo13 »

WHen I open my level in Sapien, the sky is ok, but my entire level is grey. Is there something I did wrong? please help.
scubaneo13





Posts: 80
Joined: Sun Feb 22, 2004 6:17 am

Post by scubaneo13 »

Come on! I know somebody has to know whats wrong.
gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
Location: somewhere over the rainbow/not in kansas

Post by gamble »

you have to run radiosity.... thats HEK 101 dude
scubaneo13





Posts: 80
Joined: Sun Feb 22, 2004 6:17 am

Post by scubaneo13 »

I did that, I wouldn't see anything,but the sky if I don't do that. AFter I run radiosity all I see is a big grey box.
BlueK





Posts: 79
Joined: Sat May 22, 2004 7:20 pm
Location: Pennsylvania

Post by BlueK »

yeai have this same prob heres a link to a pic of my problem.

http://files.halomods.com/viewtopic.php?p=93267#93267
BlueK





Posts: 79
Joined: Sat May 22, 2004 7:20 pm
Location: Pennsylvania

Post by BlueK »

actually i can see mine... i did rasiosity_save then i could see it but my camera moves too slow.
KiLLa_187





Posts: 84
Joined: Fri Jun 18, 2004 11:29 am

Post by KiLLa_187 »

Radiosity Breakdown

Load ur Scenario tag in sapien when it finishes loading hit the ~ key and type radiosity_start (for quick Radiosity can also type radiosity_quality 0 or 1 befor radiosity_start, 1 being the best and longest)
Wait for the numbers to count to all zeros
then hit the ~ key again and type radiosity_save and now U can view your map!

Sapien controls break down

Middle Click Moves the Camera around
Right Click places items spawns scenery ect..
Shift while holding the middle click makes the camera move faster
Double Click put the camera where you click
W makes the camera move foward
A makes the camera move to the left
D Makes the camera move to the right
S makes the camera move backwards

Hope this helps you guys out happy map making!
scubaneo13





Posts: 80
Joined: Sun Feb 22, 2004 6:17 am

Post by scubaneo13 »

Bluek that is exactly how mine looks from the link you gave me and I will try again KiLLa_187 with your advice thanks.
scubaneo13





Posts: 80
Joined: Sun Feb 22, 2004 6:17 am

Post by scubaneo13 »

Thanks Killa saving the radiosity helped. Thanks alot, but now my bitmaps aren't showing up, but again thanks
blink 182





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Joined: Sun Feb 15, 2004 6:28 am

Post by blink 182 »

Make sure you compressed your bitmap with explicit alpha then created a shader_environment for it.
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