Making Co-op come to life!
Making Co-op come to life!
Well everyone is singleminded on Co-op;
If you can't open SP maps, you can't do Co-op!
WRONG
Well HEK cannot open up SP levels (yet) so I thought "Hey, I can make new levels, why not just add AI and have a set objective?" Well I am! Heres the details:
It'll be up to 4 players, maybe AotCR sized, and full of Covie, Flood AI. Players will be Covies, and play as Elites, golden with sword (as a weapon that cannot be removed) and your choice of any other weapon. Feedback?
If you can't open SP maps, you can't do Co-op!
WRONG
Well HEK cannot open up SP levels (yet) so I thought "Hey, I can make new levels, why not just add AI and have a set objective?" Well I am! Heres the details:
It'll be up to 4 players, maybe AotCR sized, and full of Covie, Flood AI. Players will be Covies, and play as Elites, golden with sword (as a weapon that cannot be removed) and your choice of any other weapon. Feedback?
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Too bad you won't be able to do it. HEK didn't come with the SP tag files(Elite/Grunt/etc. characters, and so on). Sure, there is a section called "AI" and whatnot in Sapien, but you won't be able to use them without the SP tag files.
The First Strike MOD is stuck at this step, too. Here's a link to a possible solution: http://gbxforums.gearboxsoftware.com//s ... o=&fpart=1
The First Strike MOD is stuck at this step, too. Here's a link to a possible solution: http://gbxforums.gearboxsoftware.com//s ... o=&fpart=1
First Strike Developer
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I haven't seen it in the forums, could you link please?DarkAngel117 wrote:just to let ya know you can make your own AI tags (actor, actor variant etc.) in guerilla, (i already posted this on first strike forums so they can either find another way around the problem or make their own)
And I don't think that Guerilla can make new tags out of thin air, only just modify. Personally, I would rather want something that extracts from the HaloPC map files into a format that is usable with the HEK files. So that way, we can have the tags AND the original maps themselves to examine(how AI works, cenematics, etc.).
First Strike Developer
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It can only import when another tag is open, I believe. And besides, it only imports text ASCII files(everything in plain english), not meta tag files that HMT exports.Ollie wrote:Yeah, but you can export ypur tags as something else with guerilla... w/e or at least.. n/m I'm gonna check somethin
First Strike Developer
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