I can't quite believe this is so tricky.
1. I have my .tif - a 24bit 512x512 image, saved from photoshop.
2. I put this file in the same folder as tool.exe (to save confusion of paths)
3. I try:
tool bitmap filename.tif
and get
==> !!WARNING!! failed to open TIFF: file does not exist <==
when the file quite plainly does exist.
what's even weirder is that this will not work for any of the included .tifs either (eg example_tutorial_metal.tif)
I have tried the command without the .tif extension also, to no avail.
Anyone point out where I'm going wrong?
Creating new .bitmap tags
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- Posts: 19
- Joined: Wed Feb 18, 2004 12:29 pm
- Location: London, UK
when you use the command
tool bitmap path
tool.exe is going to immediately assume the path of the file is begining in data\, not in the HaloCE directory where tool.exe exists.
If you just want to test something out, just put the tif in the data directory and use the same command you used before. (ie. tool bitmap filename.tif). I'd recommend, if you're making a level, to build the directory structure to save on confusion later though (ie. create subdirectories... data\levels\my_level\bitmaps)[/quote]
tool bitmap path
tool.exe is going to immediately assume the path of the file is begining in data\, not in the HaloCE directory where tool.exe exists.
If you just want to test something out, just put the tif in the data directory and use the same command you used before. (ie. tool bitmap filename.tif). I'd recommend, if you're making a level, to build the directory structure to save on confusion later though (ie. create subdirectories... data\levels\my_level\bitmaps)[/quote]
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- Posts: 19
- Joined: Wed Feb 18, 2004 12:29 pm
- Location: London, UK