Creating new .bitmap tags

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CrispySpartan





Posts: 19
Joined: Wed Feb 18, 2004 12:29 pm
Location: London, UK

Creating new .bitmap tags

Post by CrispySpartan »

I can't quite believe this is so tricky.

1. I have my .tif - a 24bit 512x512 image, saved from photoshop.
2. I put this file in the same folder as tool.exe (to save confusion of paths)
3. I try:

tool bitmap filename.tif

and get

==> !!WARNING!! failed to open TIFF: file does not exist <==

when the file quite plainly does exist.

what's even weirder is that this will not work for any of the included .tifs either (eg example_tutorial_metal.tif)

I have tried the command without the .tif extension also, to no avail.

Anyone point out where I'm going wrong?
Crispy Spartan
First Strike Project Lead
http://firststrike.halocity.org/
kirks4




Wordewatician 50

Posts: 70
Joined: Sun May 09, 2004 6:34 am
Location: Arizona
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Post by kirks4 »

when you use the command

tool bitmap path

tool.exe is going to immediately assume the path of the file is begining in data\, not in the HaloCE directory where tool.exe exists.

If you just want to test something out, just put the tif in the data directory and use the same command you used before. (ie. tool bitmap filename.tif). I'd recommend, if you're making a level, to build the directory structure to save on confusion later though (ie. create subdirectories... data\levels\my_level\bitmaps)[/quote]
CrispySpartan





Posts: 19
Joined: Wed Feb 18, 2004 12:29 pm
Location: London, UK

Post by CrispySpartan »

ah ok.

damn that 'smart' tool :)

you expect command line progs to be dumn and need feeding precise paths to everything. and then tool.exe goes and saves you time and effort! pfft!

I'm sorry that's just not on :)
Crispy Spartan
First Strike Project Lead
http://firststrike.halocity.org/
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