lightmaps dont work

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halfcharged





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lightmaps dont work

Post by halfcharged »

When I try to run lightmaps in tool it says EXCEPTION halt in \halopc\haloce\source\cseries\debug_memory.c,#214: size>=0 &&
size<MAXIMUM_POINTER_SIZE. I try to do it in sapien, but it crashes when I try and save the lightmap.
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Cryticfarm





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Post by Cryticfarm »

What do you type into tool?
halfcharged





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Post by halfcharged »

I type in tool lightmaps levels\mapname\mapname mapname 0 0.99
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Post by halfcharged »

is it possible to have a to big of a map. This one is a bit big.
Stinger77s




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Post by Stinger77s »

Just a thought, but if you think it is too big try to import the sky model you are using and see if your map is bigger than the sky model.

The sky models I think are very large in scale, but I do not know I have never compared one to a map I was just throwing it out there. Like I said just a thought.

Also, I am almost positive I have read that the Halo engine does have limitations to map size?
halfcharged





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Post by halfcharged »

Ok Ill make my map smaller just to see if it works
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Post by halfcharged »

Once I did that a new error came up: radiosity error: smooth triangle group too big for page levels\islands\shaders\islands_middle
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Post by Stinger77s »

By making it smaller did you just scale it down? Also how many polys does the map have. If you just scaled it, you could try optimizing it, but you would have to redo the uvw mapping.

Both errors actually sound like tool is running out of computer memory?

Try right-clicking your computer icon and going to properties. Then go to the advanced tab and under the performance section click settings, then click the advanced tab. Check the virtual memory you have available and maybe bump it up?

This is also just a suggestion you might have already tried this.
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Patrickh




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Post by Patrickh »

So you compiled the JMS okay? Try making the lightmaps in sapien, that way you'll at least know if the scenario loads
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halfcharged





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Post by halfcharged »

how do i optimize my map? I have already tried running light maps in sapien, it runs then i go to save it and sapien crashes.
Last edited by halfcharged on Thu Dec 06, 2007 6:42 pm, edited 1 time in total.
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Cryticfarm





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Post by Cryticfarm »

Dude, optimizing has nothing to do with sapien.
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Post by halfcharged »

What I meant was that i already tried to run light maps in sapien.
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Post by nimverus »

halfcharged wrote:I type in tool lightmaps levels\mapname\mapname mapname 0 0.99

its only one 9 as in 0 0.9 not 0 0.99 that may be the problem...cant be a 100% sure tho
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Cryticfarm





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Post by Cryticfarm »

Dude, thats no the problem. You can do that.
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Post by Stinger77s »

You can optimize it manually or use the modifier, either way it usually just gets rid of useless polys depending on the settings you place on the modifier.

Did you ge the problem fixed and how many polys is the map anyway?
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