tool errors
tool errors
first tool error while making a model:
10.31.07 06:21:16 tool pc 01.00.00.0609 ----------------------------------------------
10.31.07 06:21:16 reference function: _write_to_error_file
10.31.07 06:21:16 reference address: 42ca20
10.31.07 06:21:16 Couldn't read map file './toolbeta.map'
10.31.07 06:21:16 EAX: 0xFFFFFFFE
10.31.07 06:21:16 EBX: 0x0020F401
10.31.07 06:21:16 ECX: 0x0012F160
10.31.07 06:21:16 EDX: 0x000002CC
10.31.07 06:21:16 EDI: 0x0012F160
10.31.07 06:21:16 ESI: 0x00000000
10.31.07 06:21:16 EBP: 0x0012F038
10.31.07 06:21:16 ESP: 0x0012F028
10.31.07 06:21:16 EIP: 0x7C90EB94, C3 8D A4 24 ?????
10.31.07 06:21:16 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
second error while making a bitmap:
skipping bitmap with non-power-of-two dimensions (#1028x#512#1)
Couldn't read map file './toolbeta.map'
help please?
10.31.07 06:21:16 tool pc 01.00.00.0609 ----------------------------------------------
10.31.07 06:21:16 reference function: _write_to_error_file
10.31.07 06:21:16 reference address: 42ca20
10.31.07 06:21:16 Couldn't read map file './toolbeta.map'
10.31.07 06:21:16 EAX: 0xFFFFFFFE
10.31.07 06:21:16 EBX: 0x0020F401
10.31.07 06:21:16 ECX: 0x0012F160
10.31.07 06:21:16 EDX: 0x000002CC
10.31.07 06:21:16 EDI: 0x0012F160
10.31.07 06:21:16 ESI: 0x00000000
10.31.07 06:21:16 EBP: 0x0012F038
10.31.07 06:21:16 ESP: 0x0012F028
10.31.07 06:21:16 EIP: 0x7C90EB94, C3 8D A4 24 ?????
10.31.07 06:21:16 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
second error while making a bitmap:
skipping bitmap with non-power-of-two dimensions (#1028x#512#1)
Couldn't read map file './toolbeta.map'
help please?
-
- Posts: 219
- Joined: Tue Nov 22, 2005 6:48 pm
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The first error looks like theres a triangle within your model that is causing errors. Remake that triangle, and make sure it is sealed correctly.
The second error is talking about that you havent made the bitmap a power of 2. Good sizes for bitmaps are 256, 512, 1026, any power of two works. So, if I made a bitmap, I would put for the width either 256, 512, or 1026. And for the height, I would place in the number I used for the width. Make sure that the hieght and width are the same number, and are a power of two.
The second error is talking about that you havent made the bitmap a power of 2. Good sizes for bitmaps are 256, 512, 1026, any power of two works. So, if I made a bitmap, I would put for the width either 256, 512, or 1026. And for the height, I would place in the number I used for the width. Make sure that the hieght and width are the same number, and are a power of two.
i got the first error with every model i have which i did downlaod like 20 models from www.turbosquid.com and all the ones ive tried so far have this error.
as for the bitmap error, i fixed it and when tool makes it, it shows it was successful but there is no bitmap. only the tiff file. the message says:
"bitmap created: #1024x#256, compressed with color-key transparency, 170K-bytes
Couldn't read map file './toolbeta.map'"
edit: i got the bitmaps to work but i still cant figuer out y the model isnt working. also just so u know, im using 3ds max 9 with ghosts jms model exporter scrips since apparently max 9 cant use blitzkrieg.
as for the bitmap error, i fixed it and when tool makes it, it shows it was successful but there is no bitmap. only the tiff file. the message says:
"bitmap created: #1024x#256, compressed with color-key transparency, 170K-bytes
Couldn't read map file './toolbeta.map'"
edit: i got the bitmaps to work but i still cant figuer out y the model isnt working. also just so u know, im using 3ds max 9 with ghosts jms model exporter scrips since apparently max 9 cant use blitzkrieg.
- kirby_422
- Posts: 250
- Joined: Mon Apr 11, 2005 4:07 pm
- Location: In front of my computer.. how do you think im talking to you?
Re: tool errors
I only ever get that when messing with bluestreak scripts, you need multi-materials for bluestreak, but it still never works for me, I like blirgitz since I dont get this problem unless I use things imported by the gbx importer in my export.USweapon wrote: 10.31.07 06:21:16 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
Wow.. I havnt updated any of my stuff here since like 2 years ago.. lol
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
i got a new error. actually i got 2 but there probably both the same. im trying to make an m82 barret rifle and an m1a1 abrams tank, but when i use tool to model each, they both saw
###Warning fonud #(then whatever number) degenerate triangles.
###Warning found #(then whatever number) coincident triangles.
every time i get the coincident triangles error, the model never works. how can i fix this?
also the debug says when i make the m82:
11.09.07 19:43:14 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:43:14 reference function: _write_to_error_file
11.09.07 19:43:14 reference address: 42ca20
11.09.07 19:43:14 Couldn't read map file './toolbeta.map'
11.09.07 19:43:37 EAX: 0xFFFFFFFE
11.09.07 19:43:37 EBX: 0x044A0301
11.09.07 19:43:37 ECX: 0x0012F5A8
11.09.07 19:43:37 EDX: 0x000002CC
11.09.07 19:43:37 EDI: 0x0012F5A8
11.09.07 19:43:37 ESI: 0x00000000
11.09.07 19:43:37 EBP: 0x0012F480
11.09.07 19:43:37 ESP: 0x0012F470
11.09.07 19:43:37 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.09.07 19:43:37 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
for the M1a1, debug says this
:11.09.07 19:46:07 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:46:07 reference function: _write_to_error_file
11.09.07 19:46:07 reference address: 42ca20
11.09.07 19:46:07 Couldn't read map file './toolbeta.map'
11.09.07 19:47:15 file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
11.09.07 19:47:15 couldn't create tag file 'tags\<none>.shader_model'
11.09.07 19:47:15 failed to create new tag '<none>.shader_model'
how do u completly delete shaders in 3dsmax? its trying to make a shader of a bitmaps that doesnt exist.
###Warning fonud #(then whatever number) degenerate triangles.
###Warning found #(then whatever number) coincident triangles.
every time i get the coincident triangles error, the model never works. how can i fix this?
also the debug says when i make the m82:
11.09.07 19:43:14 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:43:14 reference function: _write_to_error_file
11.09.07 19:43:14 reference address: 42ca20
11.09.07 19:43:14 Couldn't read map file './toolbeta.map'
11.09.07 19:43:37 EAX: 0xFFFFFFFE
11.09.07 19:43:37 EBX: 0x044A0301
11.09.07 19:43:37 ECX: 0x0012F5A8
11.09.07 19:43:37 EDX: 0x000002CC
11.09.07 19:43:37 EDI: 0x0012F5A8
11.09.07 19:43:37 ESI: 0x00000000
11.09.07 19:43:37 EBP: 0x0012F480
11.09.07 19:43:37 ESP: 0x0012F470
11.09.07 19:43:37 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.09.07 19:43:37 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
for the M1a1, debug says this
:11.09.07 19:46:07 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:46:07 reference function: _write_to_error_file
11.09.07 19:46:07 reference address: 42ca20
11.09.07 19:46:07 Couldn't read map file './toolbeta.map'
11.09.07 19:47:15 file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
11.09.07 19:47:15 couldn't create tag file 'tags\<none>.shader_model'
11.09.07 19:47:15 failed to create new tag '<none>.shader_model'
how do u completly delete shaders in 3dsmax? its trying to make a shader of a bitmaps that doesnt exist.
-
- Posts: 5426
- Joined: Sat Jul 24, 2004 12:12 pm
- Location: I'm a Paranoid
- Contact:
The index array count is 0...something is corrupted I guess.USweapon wrote: also the debug says when i make the m82:
11.09.07 19:43:14 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:43:14 reference function: _write_to_error_file
11.09.07 19:43:14 reference address: 42ca20
11.09.07 19:43:14 Couldn't read map file './toolbeta.map'
11.09.07 19:43:37 EAX: 0xFFFFFFFE
11.09.07 19:43:37 EBX: 0x044A0301
11.09.07 19:43:37 ECX: 0x0012F5A8
11.09.07 19:43:37 EDX: 0x000002CC
11.09.07 19:43:37 EDI: 0x0012F5A8
11.09.07 19:43:37 ESI: 0x00000000
11.09.07 19:43:37 EBP: 0x0012F480
11.09.07 19:43:37 ESP: 0x0012F470
11.09.07 19:43:37 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.09.07 19:43:37 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
It says "syntax error" because < and > are not allowed in filenames. They come from 3ds max when you don't apply a material to a certain face and in tool hit one of those shader numbers.USweapon wrote: for the M1a1, debug says this
:11.09.07 19:46:07 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:46:07 reference function: _write_to_error_file
11.09.07 19:46:07 reference address: 42ca20
11.09.07 19:46:07 Couldn't read map file './toolbeta.map'
11.09.07 19:47:15 file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
11.09.07 19:47:15 couldn't create tag file 'tags\<none>.shader_model'
11.09.07 19:47:15 failed to create new tag '<none>.shader_model'
Delete the file and make sure that every face on your model has a texture applied to it.
...left for good
i fixed the M82 and im starting to make animations for it now. the M1A1 tank im starting to work on. i think i know what caused the error. since the Scorpion only has 1 headlight but the M1A1 has 2, is there a way to make it so that i can have both headlights work on the M1?
edit: well i fixed the one error but now getting another:
11.15.07 21:41:26 tool pc 01.00.00.0609 ----------------------------------------------
11.15.07 21:41:26 reference function: _write_to_error_file
11.15.07 21:41:26 reference address: 42ca20
11.15.07 21:41:26 Couldn't read map file './toolbeta.map'
11.15.07 21:42:32 EAX: 0xFFFFFFFE
11.15.07 21:42:32 EBX: 0x00210201
11.15.07 21:42:32 ECX: 0x0012F5A8
11.15.07 21:42:32 EDX: 0x000002CC
11.15.07 21:42:32 EDI: 0x0012F5A8
11.15.07 21:42:32 ESI: 0x00000000
11.15.07 21:42:32 EBP: 0x0012F480
11.15.07 21:42:32 ESP: 0x0012F470
11.15.07 21:42:32 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.15.07 21:42:32 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
edit: well i fixed the one error but now getting another:
11.15.07 21:41:26 tool pc 01.00.00.0609 ----------------------------------------------
11.15.07 21:41:26 reference function: _write_to_error_file
11.15.07 21:41:26 reference address: 42ca20
11.15.07 21:41:26 Couldn't read map file './toolbeta.map'
11.15.07 21:42:32 EAX: 0xFFFFFFFE
11.15.07 21:42:32 EBX: 0x00210201
11.15.07 21:42:32 ECX: 0x0012F5A8
11.15.07 21:42:32 EDX: 0x000002CC
11.15.07 21:42:32 EDI: 0x0012F5A8
11.15.07 21:42:32 ESI: 0x00000000
11.15.07 21:42:32 EBP: 0x0012F480
11.15.07 21:42:32 ESP: 0x0012F470
11.15.07 21:42:32 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.15.07 21:42:32 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
re: coincident triangles
I didn't get any search results for "coincident triangle" and "frozen in gray", so i'm making one, for the causeUSweapon wrote:i got a new error
###Warning found #(then whatever number) coincident triangles.
>-<
*** woops - I got it agian, and my mesh isn't shown frozen in gray...:/
...I was using a modified version of theGhost's JMS Exporter. either hiding the status panel, or iterating progressUpdate with a variable that shouldn't be iterated