tool errors

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USweapon




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tool errors

Post by USweapon »

first tool error while making a model:

10.31.07 06:21:16 tool pc 01.00.00.0609 ----------------------------------------------
10.31.07 06:21:16 reference function: _write_to_error_file
10.31.07 06:21:16 reference address: 42ca20
10.31.07 06:21:16 Couldn't read map file './toolbeta.map'
10.31.07 06:21:16 EAX: 0xFFFFFFFE
10.31.07 06:21:16 EBX: 0x0020F401
10.31.07 06:21:16 ECX: 0x0012F160
10.31.07 06:21:16 EDX: 0x000002CC
10.31.07 06:21:16 EDI: 0x0012F160
10.31.07 06:21:16 ESI: 0x00000000
10.31.07 06:21:16 EBP: 0x0012F038
10.31.07 06:21:16 ESP: 0x0012F028
10.31.07 06:21:16 EIP: 0x7C90EB94, C3 8D A4 24 ?????
10.31.07 06:21:16 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count

second error while making a bitmap:

skipping bitmap with non-power-of-two dimensions (#1028x#512#1)

Couldn't read map file './toolbeta.map'

help please?
BrainEater




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Post by BrainEater »

The first error looks like theres a triangle within your model that is causing errors. Remake that triangle, and make sure it is sealed correctly.

The second error is talking about that you havent made the bitmap a power of 2. Good sizes for bitmaps are 256, 512, 1026, any power of two works. So, if I made a bitmap, I would put for the width either 256, 512, or 1026. And for the height, I would place in the number I used for the width. Make sure that the hieght and width are the same number, and are a power of two.
USweapon




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Post by USweapon »

i got the first error with every model i have which i did downlaod like 20 models from www.turbosquid.com and all the ones ive tried so far have this error.

as for the bitmap error, i fixed it and when tool makes it, it shows it was successful but there is no bitmap. only the tiff file. the message says:

"bitmap created: #1024x#256, compressed with color-key transparency, 170K-bytes

Couldn't read map file './toolbeta.map'"

edit: i got the bitmaps to work but i still cant figuer out y the model isnt working. also just so u know, im using 3ds max 9 with ghosts jms model exporter scrips since apparently max 9 cant use blitzkrieg.
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kirby_422




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Re: tool errors

Post by kirby_422 »

USweapon wrote: 10.31.07 06:21:16 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
I only ever get that when messing with bluestreak scripts, you need multi-materials for bluestreak, but it still never works for me, I like blirgitz since I dont get this problem unless I use things imported by the gbx importer in my export.
Wow.. I havnt updated any of my stuff here since like 2 years ago.. lol
USweapon




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Post by USweapon »

i think max 9 cant use blitzkreig so i just got max 7 but when i put in the plugins folder, i get an error when starting 3ds max.
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Cryticfarm





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Post by Cryticfarm »

Fix the dll's.
USweapon




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Post by USweapon »

edit: i fixed the bitmaps
USweapon




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Post by USweapon »

i got a new error. actually i got 2 but there probably both the same. im trying to make an m82 barret rifle and an m1a1 abrams tank, but when i use tool to model each, they both saw

###Warning fonud #(then whatever number) degenerate triangles.
###Warning found #(then whatever number) coincident triangles.

every time i get the coincident triangles error, the model never works. how can i fix this?

also the debug says when i make the m82:
11.09.07 19:43:14 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:43:14 reference function: _write_to_error_file
11.09.07 19:43:14 reference address: 42ca20
11.09.07 19:43:14 Couldn't read map file './toolbeta.map'
11.09.07 19:43:37 EAX: 0xFFFFFFFE
11.09.07 19:43:37 EBX: 0x044A0301
11.09.07 19:43:37 ECX: 0x0012F5A8
11.09.07 19:43:37 EDX: 0x000002CC
11.09.07 19:43:37 EDI: 0x0012F5A8
11.09.07 19:43:37 ESI: 0x00000000
11.09.07 19:43:37 EBP: 0x0012F480
11.09.07 19:43:37 ESP: 0x0012F470
11.09.07 19:43:37 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.09.07 19:43:37 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count

for the M1a1, debug says this
:11.09.07 19:46:07 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:46:07 reference function: _write_to_error_file
11.09.07 19:46:07 reference address: 42ca20
11.09.07 19:46:07 Couldn't read map file './toolbeta.map'
11.09.07 19:47:15 file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
11.09.07 19:47:15 couldn't create tag file 'tags\<none>.shader_model'
11.09.07 19:47:15 failed to create new tag '<none>.shader_model'

how do u completly delete shaders in 3dsmax? its trying to make a shader of a bitmaps that doesnt exist.
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Andrew_b




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Post by Andrew_b »

uhh redo the faces? and apply smoothing groups that may help idk lol...usually my tool just loads the model and i just keep it with those degenerate triangles or w.e
USweapon




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Post by USweapon »

i always get the degeneratre triangle error and that doesnt ever affect me. however the coincident triangles thing is somehting i havent sen before and cant it gets the error.
Patrickssj6




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Post by Patrickssj6 »

USweapon wrote: also the debug says when i make the m82:
11.09.07 19:43:14 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:43:14 reference function: _write_to_error_file
11.09.07 19:43:14 reference address: 42ca20
11.09.07 19:43:14 Couldn't read map file './toolbeta.map'
11.09.07 19:43:37 EAX: 0xFFFFFFFE
11.09.07 19:43:37 EBX: 0x044A0301
11.09.07 19:43:37 ECX: 0x0012F5A8
11.09.07 19:43:37 EDX: 0x000002CC
11.09.07 19:43:37 EDI: 0x0012F5A8
11.09.07 19:43:37 ESI: 0x00000000
11.09.07 19:43:37 EBP: 0x0012F480
11.09.07 19:43:37 ESP: 0x0012F470
11.09.07 19:43:37 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.09.07 19:43:37 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
The index array count is 0...something is corrupted I guess.
USweapon wrote: for the M1a1, debug says this
:11.09.07 19:46:07 tool pc 01.00.00.0609 ----------------------------------------------
11.09.07 19:46:07 reference function: _write_to_error_file
11.09.07 19:46:07 reference address: 42ca20
11.09.07 19:46:07 Couldn't read map file './toolbeta.map'
11.09.07 19:47:15 file_create('tags\<none>.shader_model') error 0x0000007b 'The filename, directory name, or volume label syntax is incorrect. '
11.09.07 19:47:15 couldn't create tag file 'tags\<none>.shader_model'
11.09.07 19:47:15 failed to create new tag '<none>.shader_model'
It says "syntax error" because < and > are not allowed in filenames. They come from 3ds max when you don't apply a material to a certain face and in tool hit one of those shader numbers.

Delete the file and make sure that every face on your model has a texture applied to it.
...left for good
USweapon




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Post by USweapon »

i fixed the M82 and im starting to make animations for it now. the M1A1 tank im starting to work on. i think i know what caused the error. since the Scorpion only has 1 headlight but the M1A1 has 2, is there a way to make it so that i can have both headlights work on the M1?

edit: well i fixed the one error but now getting another:

11.15.07 21:41:26 tool pc 01.00.00.0609 ----------------------------------------------
11.15.07 21:41:26 reference function: _write_to_error_file
11.15.07 21:41:26 reference address: 42ca20
11.15.07 21:41:26 Couldn't read map file './toolbeta.map'
11.15.07 21:42:32 EAX: 0xFFFFFFFE
11.15.07 21:42:32 EBX: 0x00210201
11.15.07 21:42:32 ECX: 0x0012F5A8
11.15.07 21:42:32 EDX: 0x000002CC
11.15.07 21:42:32 EDI: 0x0012F5A8
11.15.07 21:42:32 ESI: 0x00000000
11.15.07 21:42:32 EBP: 0x0012F480
11.15.07 21:42:32 ESP: 0x0012F470
11.15.07 21:42:32 EIP: 0x7C90EB94, C3 8D A4 24 ?????
11.15.07 21:42:32 EXCEPTION halt in \halopc\haloce\source\memory\array.c,#130: index>=0 && index<array->count
bobbysoon





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re: coincident triangles

Post by bobbysoon »

USweapon wrote:i got a new error
###Warning found #(then whatever number) coincident triangles.
I didn't get any search results for "coincident triangle" and "frozen in gray", so i'm making one, for the cause
>-<
*** woops - I got it agian, and my mesh isn't shown frozen in gray...:/

...I was using a modified version of theGhost's JMS Exporter. either hiding the status panel, or iterating progressUpdate with a variable that shouldn't be iterated
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