Script to let a pelican drop off a warthog?
Script to let a pelican drop off a warthog?
Howdie boys, girls, ladies and gentlemen!
I was wondering if someone could tell me how I let a pelican drop off a warthog? Which script do I use for this and do I have to set up a specific command or so?
If you can help me with this I shall send you over my finest pair of socks!
I was wondering if someone could tell me how I let a pelican drop off a warthog? Which script do I use for this and do I have to set up a specific command or so?
If you can help me with this I shall send you over my finest pair of socks!
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1. Search. on. GOOGLE!!!!! >:U
2. Search on hce.halomaps.org, it helps.
3. No, I do not want socks. Ill be fine without them
http://hce.halomaps.org/index.cfm?pg=3&fid=2889
Here you go. Follow those rules up there ^ and you might find what your looking for....
2. Search on hce.halomaps.org, it helps.
3. No, I do not want socks. Ill be fine without them
http://hce.halomaps.org/index.cfm?pg=3&fid=2889
Here you go. Follow those rules up there ^ and you might find what your looking for....
Socks, ROFL.
Isn't there a script in coldsn4p that does this?
Isn't there a script in coldsn4p that does this?
For anybody still wondering where FTD has gone, here it is.
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- Posts: 219
- Joined: Tue Nov 22, 2005 6:48 pm
- Contact:
.BrainEater wrote:1. Search. on. GOOGLE!!!!! >:U
2. Search on hce.halomaps.org, it helps.
3. No, I do not want socks. Ill be fine without them
http://hce.halomaps.org/index.cfm?pg=3&fid=2889
Here you go. Follow those rules up there ^ and you might find what your looking for....
Okay I can attach another vehicle to a pelican + drop it off. However I still need to be able to move the pelican somewhere. For some reason my marine won't enter pelican driver seats, he will however enter a warthog...
1) Is there a way to move pelicans without using a marine pilot?
2) If not, then how do I correctly configure the pelican or marine?
Many thanks!
1) Is there a way to move pelicans without using a marine pilot?
2) If not, then how do I correctly configure the pelican or marine?
Many thanks!
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- Posts: 219
- Joined: Tue Nov 22, 2005 6:48 pm
- Contact:
Two things I should mention:
Marines CAN Enter the pelicans, just give the driver seat name to the ghost driver (i think G_driver)
Second, they arent very good drivers, either pelicans, and warthogs. tanks also.
Reason why, is because all the vehicles except ghost you drive (you could drive the ghost, but the marines only vehicle to drive with) The pelican is not moved by people as it was Halo 2 and in Halo 3, Halo 1 used recorded animations to move Covie dropships and Pelicans.
You have to find a animations that suits your map, and also, you could make your own custom animation for your pelican. To do so: use the GBXmodel importer by TheGhost, put it into gmax/3ds max and your map, and then just make a animation by moving the pelican along the path you wanted. I believe this is hard to do, so I would go with the first option: find the animation that suits your map.
Hope I helped!
Marines CAN Enter the pelicans, just give the driver seat name to the ghost driver (i think G_driver)
Second, they arent very good drivers, either pelicans, and warthogs. tanks also.
Reason why, is because all the vehicles except ghost you drive (you could drive the ghost, but the marines only vehicle to drive with) The pelican is not moved by people as it was Halo 2 and in Halo 3, Halo 1 used recorded animations to move Covie dropships and Pelicans.
You have to find a animations that suits your map, and also, you could make your own custom animation for your pelican. To do so: use the GBXmodel importer by TheGhost, put it into gmax/3ds max and your map, and then just make a animation by moving the pelican along the path you wanted. I believe this is hard to do, so I would go with the first option: find the animation that suits your map.
Hope I helped!