im having a problem with sapien. im trying to convert the d40 terrain bsp to multi-player and when i open the scenario with sapien it gives me this error
11.12.07 18:06:21 a hobo pc 01.01.00.0609 ----------------------------------------------
11.12.07 18:06:21 reference function: _write_to_error_file
11.12.07 18:06:21 reference address: 401b13
11.12.07 18:06:21 Couldn't read map file './a_hobobeta.map'
11.12.07 18:06:21 CreateDevice succeeded with refresh rate = 0
11.12.07 18:06:22 Increasing sound decompression buffer size to 1048576 bytes
11.12.07 18:06:53 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap') error 0x00000026 'Reached the end of the file. '
11.12.07 18:06:54 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap'
11.12.07 18:06:54 couldn't read elements for bitmap block
11.12.07 18:06:54 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile bump'
11.12.07 18:06:54 failed to load shader_environment tag 'scenery\vehicles\poa\shaders\poa-tile burnt'
11.12.07 18:06:55 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap') error 0x00000026 'Reached the end of the file. '
11.12.07 18:06:55 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap'
11.12.07 18:06:55 couldn't read elements for bitmap block
11.12.07 18:06:55 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile bump'
11.12.07 18:06:55 failed to load shader_environment tag 'scenery\vehicles\poa\shaders\poa-tile burnt'
11.12.07 18:06:55 failed to load scenario_structure_bsp tag 'levels\d40\d40_terrain'
11.12.07 18:06:55 failed to load structure bsp 'levels\d40\d40_terrain'
jimmyg22 wrote:11.12.07 18:06:21 a hobo pc 01.01.00.0609 ----------------------------------------------
11.12.07 18:06:21 reference function: _write_to_error_file
11.12.07 18:06:21 reference address: 401b13
11.12.07 18:06:21 Couldn't read map file './a_hobobeta.map'
11.12.07 18:06:21 CreateDevice succeeded with refresh rate = 0
11.12.07 18:06:22 Increasing sound decompression buffer size to 1048576 bytes 11.12.07 18:06:53 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap') error 0x00000026 'Reached the end of the file. '
11.12.07 18:06:54 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap'
11.12.07 18:06:54 couldn't read elements for bitmap block
11.12.07 18:06:54 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile bump'
11.12.07 18:06:54 failed to load shader_environment tag 'scenery\vehicles\poa\shaders\poa-tile burnt' 11.12.07 18:06:55 file_read('tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap') error 0x00000026 'Reached the end of the file. '
11.12.07 18:06:55 couldn't read #108 bytes from offset #64 in local tag 'tags\scenery\vehicles\poa\bitmaps\poa-tile bump.bitmap'
11.12.07 18:06:55 couldn't read elements for bitmap block
11.12.07 18:06:55 failed to load bitmap tag 'scenery\vehicles\poa\bitmaps\poa-tile bump'
11.12.07 18:06:55 failed to load shader_environment tag 'scenery\vehicles\poa\shaders\poa-tile burnt'
11.12.07 18:06:55 failed to load scenario_structure_bsp tag 'levels\d40\d40_terrain'
11.12.07 18:06:55 failed to load structure bsp 'levels\d40\d40_terrain'
First thing bolded was your problem. That bitmap is fubared. Get a new one. (Hek Plus)