gathering exception data...

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jojopotato





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gathering exception data...

Post by jojopotato »

oo! i finnaly made a map! im soo happy. i put in the halo cd, got to halo custom edition, click on my map and..... damn! gathering exception data! why? i thought i did everything right. what went wrong. i followed yayap the grunts tutorial found on halomaps.com. his didnt show exception data!
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JK-47




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Post by JK-47 »

You must have done something wrong, it probably screwed up in tool while compiling. Try compiling the map in tool again, and if it continues to get the error, re-do the map.
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jojopotato





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Post by jojopotato »

ahh. i was talking to some guy on halo and he said my graphic driver sucks. i guess it overloads. lol. i guess i will never make a map...
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inferno
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Post by inferno »

you could maybe.. by a grapics card... its only about 100 bucks. i got a extra one lol. id let you borrow but i put it in my old computer so i could play lan at my house.
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striderdude





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Post by striderdude »

It doesnt matter. If your maps work fine in CE when you are playing it, and look just like gmax's, then your graphics card is FINE. It will just look distorted in sapien, but that doesnt really matter. You jsut need to know your map. :wink:

I have the same problem.
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Patrickssj6




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Post by Patrickssj6 »

Start in Slayer not in CTF.
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Dominatr





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Post by Dominatr »

Yeah, if you try playing CTF with no flags it's not gonna work. Same thing when you try Oddball with no balls, Assault with no bombs, etc
jojopotato





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Post by jojopotato »

umm. yeah my other maps work fine in ce but the ones i make dont. i think i only allwed slayer anyway. im gona try n make another map when i have the time.
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jojopotato





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Post by jojopotato »

when your making maps you know. i know your supposoed to put the ground texture you used in gmax or 3ds into your bitmaps folder as "yourmapname_ground" but what about the other textures? i did more than one texture in there and in tool it gives me a command list of what to do with my bitmaps. its somthing lke this:
1:shader environments
2:chigago (???)
3:blah blah
~all the way to 9. so i was just wondering if you put all those files in your bitmaps file too.
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