Getting a turret in game

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noobsrus





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Getting a turret in game

Post by noobsrus »

I've made a turret and made all of the tags including the .vehicle, .gbxmodel, .model_animations, .weapon, .bitmap, and .shader model for it. So, how do I actually get it in game?
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inferno
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Post by inferno »

theirs a tag somewhere... i dont know where but heres a topic that might help you.

http://www.halomods.com/forums/viewtopic.php?t=44822
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noobsrus





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Post by noobsrus »

I think I have a different problem. I just don't know how to set things like vehicles to spawn in maps.
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Post by inferno »

then whats your problem? :? you need too know how too get orignial vehicles too spawn or new ones?
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noobsrus





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Post by noobsrus »

I followed a tut on making a custom turret (from scratch), and so whats the next step to getting it in game after making the tags because the tut wouldn't tell me. Am I suposed to use sapien for it or HHT or what?
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Post by inferno »

OHHHHH!! you import the vehi in sapien too get it in the level. i thoght you were talking about something else.
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noobsrus





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Post by noobsrus »

lol, thats ok. Is there anywhere I can finda tut on putting like bloodgulch into a .scenario tag or w/e I need to do to get it into sapien?
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Post by striderdude »

decompile it.
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Post by noobsrus »

this is probably a n00b question. But, how do you decompile it?
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Post by FleetAdmiralBacon »

Get HEK+, open Bloodgulch in it, and extract all the tags. (make sure overwrite is off for best results)
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Post by noobsrus »

Isn't Hek+ just a combination of things like Tool++ and stuff?
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Post by FleetAdmiralBacon »

noobsrus wrote:Isn't Hek+ just a combination of things like Tool++ and stuff?
No. HEK+ is a program for extracting tags from compiled maps.
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Post by noobsrus »

ok, do I need the regular hek in order to use hek+?
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Post by crackcocaine »

no but you need regular hek to use the stuff it extracts.
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Post by inferno »

heres a link too the topic on HEK+
http://files.halomods.com/viewtopic.php ... hlight=hek

there you go.
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