specular/self illumination maps

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gamble





Posts: 378
Joined: Thu May 13, 2004 5:15 pm
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specular/self illumination maps

Post by gamble »

Most bitmaps come with a bump mapping that all you have to do is just reference, but some come with a glow bitmap, like metal panels generator glow.

How do i apply this to the shader? i think somerhino did it in nightcamp

would it be specular maps or self illumination?
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