Radiosty Error
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Radiosty Error
I got a error running radiosity, right when i start it
Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
can some one tell me how to fix this and where i can view the problem area?
When i exported to .jms, the whole thing went off without a hitch and there were no problems (including degenerate triangles) so how can i get one now?
thanx for the help
Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
can some one tell me how to fix this and where i can view the problem area?
When i exported to .jms, the whole thing went off without a hitch and there were no problems (including degenerate triangles) so how can i get one now?
thanx for the help
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- Joined: Wed Jan 14, 2004 4:23 pm
I realize that I'm bumping this topic, but i have the same problem. Nothing here helped me.
I was testing a map in progress and compiled in tool with no problem. I go to open in Sapien and run "radiosity_start" and i get that error: "Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)" I made sure i had no degenerate triangles. I have very very simple bitmap work, just for testing. I made just a solid red bitmap and a solid black bitmap. I just applied those to my map in alternating positions. I've done that red/black bitmappingb4 for testing, so i know thats not the problem. I have no UVW maps applied to anything, and nothing is an editable mesh. PLZZZ help!
I was testing a map in progress and compiled in tool with no problem. I go to open in Sapien and run "radiosity_start" and i get that error: "Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)" I made sure i had no degenerate triangles. I have very very simple bitmap work, just for testing. I made just a solid red bitmap and a solid black bitmap. I just applied those to my map in alternating positions. I've done that red/black bitmappingb4 for testing, so i know thats not the problem. I have no UVW maps applied to anything, and nothing is an editable mesh. PLZZZ help!
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
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double post - see above ^^
Last edited by frozenflames on Sun Jul 11, 2004 3:47 pm, edited 1 time in total.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
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- Posts: 487
- Joined: Wed Jan 14, 2004 4:23 pm
triple post
- see above^

Last edited by frozenflames on Sun Jul 11, 2004 3:48 pm, edited 1 time in total.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
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- Location: #halomods
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When you create polygons and faces AFTER you apply the UVW map, you have to reconvert the object to an editable mesh and then reapply the UVW map. You can find bad UVs by the way the face textures stretch abnormally while the others around it are fine.
I have an image here of how the triangles look rather normal in one place, but on the polygon in the center of the image, the texture seems to be unnaturally stretched(indication of bad UV).
I have an image here of how the triangles look rather normal in one place, but on the polygon in the center of the image, the texture seems to be unnaturally stretched(indication of bad UV).