Radiosty Error

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gamble





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Radiosty Error

Post by gamble »

I got a error running radiosity, right when i start it

Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)

can some one tell me how to fix this and where i can view the problem area?

When i exported to .jms, the whole thing went off without a hitch and there were no problems (including degenerate triangles) so how can i get one now?

thanx for the help
gamble





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Post by gamble »

also if you compile your map without radiosity, will you get exception data?
gamble





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Post by gamble »

....please, someone knows right?
gamble





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Post by gamble »

bump
SteelixB





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Post by SteelixB »

i ran into this problem, read what it says... bad uvs is probably the matter. You kind of answered your own question...
gamble





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Post by gamble »

yes, but what is UVS and what do i do to find the problem area?
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Malf




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Post by Malf »

it means you applied the wrong UVW map, or you applied it to something which cant have one UVW, it would need to be broken down into parts and have individual UVW applied to it
gamble





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Post by gamble »

THANK YOU, SOMEONE FINALLY HELPED OUT!!!!!

now i can continue working on my map
Fishmonster





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Post by Fishmonster »

ive tried this god knows how many times but ITS NOT WORKING STILL im going to cry
frozenflames





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Post by frozenflames »

I realize that I'm bumping this topic, but i have the same problem. Nothing here helped me.

I was testing a map in progress and compiled in tool with no problem. I go to open in Sapien and run "radiosity_start" and i get that error: "Radiosity Error: degenerate triangle [or triangle with bad uvs] (see blue in error geometry)" I made sure i had no degenerate triangles. I have very very simple bitmap work, just for testing. I made just a solid red bitmap and a solid black bitmap. I just applied those to my map in alternating positions. I've done that red/black bitmappingb4 for testing, so i know thats not the problem. I have no UVW maps applied to anything, and nothing is an editable mesh. PLZZZ help!
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
frozenflames





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Post by frozenflames »

double post - see above ^^
Last edited by frozenflames on Sun Jul 11, 2004 3:47 pm, edited 1 time in total.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
frozenflames





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Post by frozenflames »

triple post :? - see above^
Last edited by frozenflames on Sun Jul 11, 2004 3:48 pm, edited 1 time in total.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
ThabounceR





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Post by ThabounceR »

[EDIT::Flame]
make a triple post please, oh sorry you already did that, ok i'll help

not only tool makes a wrl file

go figure, probably named something like debug.wrl or sumthing

cause of that, couple of face have wrong id's
frozenflames





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Post by frozenflames »

holy shit i posted that alot - sry

k, thx, ill try now
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
11691





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Post by 11691 »

When you create polygons and faces AFTER you apply the UVW map, you have to reconvert the object to an editable mesh and then reapply the UVW map. You can find bad UVs by the way the face textures stretch abnormally while the others around it are fine.

I have an image here of how the triangles look rather normal in one place, but on the polygon in the center of the image, the texture seems to be unnaturally stretched(indication of bad UV).
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