New Movies - Dynamic Light Sourced Projectiles
Posted: Thu Sep 23, 2004 7:09 am
Here's a set of short videos showing off something I messed about with last night. The projectiles shot by the weapons now provide their own light sources and affect the bump maps and specular highlight of any textures they come close to. This might not sound like much, but when it's moving it's very, very nice! (If anyone has played Severance, it's like the lighting in that, but better
)
I only used the flamethrower and needler in these videos, because the projectiles were slow enough to show what is happening in great detail. Unfortunately, there's no way you could actually have this happening in a real game, as the last clip shows; there's far too much slowdown when a lot of projectiles are on screen.
The map is my own, nearly completed one: Siege. You can find a seperate thread about it right here!

Siege - Cave (1.3MB)
Siege - Tunnel (2MB)
Siege - Skull Flamethrower (2.2MB)
Siege - Skull Needler (2.2MB)
Siege - Castle Needler (900k)
Siege - Castle Flamethrower (2.4MB)

I only used the flamethrower and needler in these videos, because the projectiles were slow enough to show what is happening in great detail. Unfortunately, there's no way you could actually have this happening in a real game, as the last clip shows; there's far too much slowdown when a lot of projectiles are on screen.
The map is my own, nearly completed one: Siege. You can find a seperate thread about it right here!




Siege - Cave (1.3MB)
Siege - Tunnel (2MB)
Siege - Skull Flamethrower (2.2MB)
Siege - Skull Needler (2.2MB)
Siege - Castle Needler (900k)
Siege - Castle Flamethrower (2.4MB)