New Movies - Dynamic Light Sourced Projectiles

To upload Halo Movies, either Halo PC or Halo Xbox. Movies must be compressed with winrar or zip. Maximum 5MB/minute of video.
Post Reply
User avatar
CrowPath




Articulatist 100

Posts: 143
Joined: Thu Sep 16, 2004 8:58 am
Location: Scotland

New Movies - Dynamic Light Sourced Projectiles

Post by CrowPath »

Here's a set of short videos showing off something I messed about with last night. The projectiles shot by the weapons now provide their own light sources and affect the bump maps and specular highlight of any textures they come close to. This might not sound like much, but when it's moving it's very, very nice! (If anyone has played Severance, it's like the lighting in that, but better :grin:)

I only used the flamethrower and needler in these videos, because the projectiles were slow enough to show what is happening in great detail. Unfortunately, there's no way you could actually have this happening in a real game, as the last clip shows; there's far too much slowdown when a lot of projectiles are on screen.

The map is my own, nearly completed one: Siege. You can find a seperate thread about it right here!

Image


Image
Image
Image


Siege - Cave (1.3MB)
Siege - Tunnel (2MB)
Siege - Skull Flamethrower (2.2MB)
Siege - Skull Needler (2.2MB)
Siege - Castle Needler (900k)
Siege - Castle Flamethrower (2.4MB)
Image
User avatar
rabiv88





Posts: 734
Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
Contact:

Post by rabiv88 »

looks fun, gj
Image
FiReToY




Literarian 100

Posts: 249
Joined: Wed Jul 14, 2004 3:49 am
Contact:

Post by FiReToY »

cool trick nice...
Image


"...you ask for light..so i set myself on fire..." -audioslave
Post Reply