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Stretched model

Posted: Tue Dec 09, 2003 8:08 am
by sebas
I'm pretty new to this whole modding thing but anyway...I was messing around with Blood Gulch trying to get the Wraith
in there and I was able to but the model is stretched out. Anyone have any idea whats going wrong here:
Image

Posted: Tue Dec 09, 2003 8:27 am
by Barber
this is common and i dont think you can fix it. getting the wraith in blood gulch is good enough to be considered a good modder but


well.....er.....hmmmmmmmm

yeah it happened to me with the pelican at timberland.

btw, can someone tell me how to get different stuff in different levels.

like......how would i take a dropship and put it in BG?

Posted: Tue Dec 09, 2003 8:49 am
by sebas
A few days ago I put the Convenant dropship in BG but it was so stretched you couldn't tell what it was...

Basically you need to us HMT to save the meta from a mission map for whatever vehicle you want.

Then do a batch extract of BG, paste in the files you saved from the mission map into the folder you extracted BG into, and then rebuild BG adding the meta files for the vehicle.

Now if you open your rebuilt BG in HMT, under vehicles you should see your new vehicle. Swap the meta of the Ghost or something for the new vehicle.

Posted: Tue Dec 09, 2003 12:49 pm
by WaLKa
Barber wrote:this is common and i dont think you can fix it. getting the wraith in blood gulch is good enough to be considered a good modder but


well.....er.....hmmmmmmmm

yeah it happened to me with the pelican at timberland.

btw, can someone tell me how to get different stuff in different levels.

like......how would i take a dropship and put it in BG?
comeon barber i thought you looked at tuts...

Posted: Tue Dec 09, 2003 2:42 pm
by 343GuiltySparkIVIX
Best i've ever gotten:
normal, but wrong colors :(
[/code]

Posted: Tue Dec 09, 2003 3:32 pm
by Deadly_Shadow
Whn You Import Model, Exit, Then Import Again. It should look better then.

Posted: Tue Dec 09, 2003 6:42 pm
by sebas
Ya, I've tryed importing many times and it fixes how the model looks in HMT but not in game. I think it's just not possible with HMT's extracts.