Big Base BG (WIP screenshots included)
Posted: Tue Dec 09, 2003 2:29 am
I'm workin on a mod for bloodgulch, with large bases, heres a snap of my progress in gmax:
1 2 3
If I ever find the cds i'll reinstall 3dsmax and use it instead, but for now gmax works ok. mainly waiting on either BSP tools or collision model tools before this is usable in-game.
Right now heres my ideas for this:
* Add garages on either side of the base to park warthogs safe from weapons fire.
* Put the flag on the sniper tower
* Improve the sniper tower's looks
* New vehicle, Armored Personel Carrier, based on pelican, but ground vehicle, perfect for insurgence(sp?) teams
* ladders (dunno how to pull this one off yet)
* move walls inside base for a large ammo room in the bottom, with no exits cept a ladder up
* teleporter destination moved to same-side sniper nest (if ladders deemed impossible)
1 2 3
If I ever find the cds i'll reinstall 3dsmax and use it instead, but for now gmax works ok. mainly waiting on either BSP tools or collision model tools before this is usable in-game.
Right now heres my ideas for this:
* Add garages on either side of the base to park warthogs safe from weapons fire.
* Put the flag on the sniper tower
* Improve the sniper tower's looks
* New vehicle, Armored Personel Carrier, based on pelican, but ground vehicle, perfect for insurgence(sp?) teams
* ladders (dunno how to pull this one off yet)
* move walls inside base for a large ammo room in the bottom, with no exits cept a ladder up
* teleporter destination moved to same-side sniper nest (if ladders deemed impossible)