ok i dont got anything else to do so ill make u a small tutorial
so first open HMT3 with D40 (the maw) and open the tab in resource browser
effects and go to
SCENERY\HALO_DESTROYED\EFFECTS\EXPLOSION_HALO
click on it and go to tag information on top and click the checkbox
RECURSIVE and click save meta. make a new folder and call it
bloodgluch meta and in that new folder make an other new folder called
explosion1 (cauz yes there is an explosion 2). And save the meta there. We got explosion 1 exported. Now go in
particle system in the resource browser and go to
LEVELS\D40\DEVICES\POA_EXPLOSION\EFFECTS\POA_EXPLOSION here we got our explosion 2. Save the meta data
recursive again in the folder
explosion2. ok! we got the meta data that we needed to make a nuke!

But were just a the begin... dont jump now

Ok so open bloodgluch in HMT3 and go to tools
batch extract. In your folder
bloodgluch meta, make a new folder called
batch export. clik OK. good. now clik only
export metadata chekbox. Click
start batch extraction, it will take a few sec. When its done go in the folder of
explosion1 (in windows explorer) and copy the folders that are in the folder of explosion 1. Paste all that in your folder
batch export and click yes to all for remplace. Do the same thing for explosion 2 (paste folders from folder
explosion2 in the folder
batch export 
). Lot of folders heh? Still when your in your
batch export folder paste a copy of bloodgluch. ok go back in HMT3, go to tools and clik
rebuild map for the
original map open the
copy of your bloodgluch that we pasted. To the box that apears and asking you if you wanna
fill the required files, clik OK. Now, at the bottom, to
additional files clik
add. go to your
batch export folder and add
theses file in
theses folders: in your folder
batch export 
, clik on
scenery, halo_destoyed, effects. add
all theses files. ok. Clik add again, go to
levels, d40, devices, poa explosion, effects. add that file. done............. almost!

. click
BLUID. open the rebuilded map (bloodgluch.map.rebuild.map) in your
batch export folder. ok now go to
Effects in resource browser, and go to meta :
SCENERY\HALO_DESTROYED\EFFECTS\EXPLOSION_HALO. On top in tag information, copy the
meta in the box (its 6 letters and numbers). Still in Effects, paste that over all the metas of:
WEAPONS\FRAG GRENADE\EFFECTS\... (EXAMPLE: WEAPONS\FRAG GRENADE\EFFECTS\IMPACT METAL) (TIP: ALWAYS CLIK SAVE ON THE SIDE AFTER EDITING META)
BUT NOT OVER "WEAPONS\FRAG GRENADE\EFFECTS\EXPLOSION" AND "WEAPONS\FRAG GRENADE\EFFECTS\THROW". You
HAVE to remplace the frag grenade metas if you wanna have the rocket work with a NUKE. goooood. now if u wanna have a nuke explosion with the rocket, go to WEAPONS\ROCKET LAUNCHER\EFFECTS\... and paste the meta of
explosion halo over all the metas of
WEAPONS\ROCKET LAUNCHER\EFFECTS\... , but
NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\EXHAUST, NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\FIRE, NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\FIRE ROCKET AND NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\ROCKET EXPLOSION. ok almost done....

Now go to
Particle System, now copy the meta of LEVELS\D40\DEVICES\POA_EXPLOSION\EFFECTS\POA EXPLOSION and paste it over WEAPONS\FRAG GRENADE\EFFECTS\EXPLOSION MED. Now copy the meta of WEAPONS\FLAME THROWER\EFFECTS\DEFOLIANT and paste it over WEAPONS\ROCKET LAUNCHER\EFFECTS\ROCKET EXHAUST. Now copy the map youve just edit and pasta it in your maps folder of your game!!!(rename it bloodgluch.map) DONE!!!!!!!!!!!!
The only thing left to edit is in Damage, edit the damage radius your self cauz im very tired of riting this F@#$IN LONG TUTORIAL!!

so i hope you'll enjoi this tutorial

.
(TIP: Go play this mod on the web and every one will be destroyed

)