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pearl harbor

Posted: Sun Dec 07, 2003 8:25 am
by CrimsonKnight
As i am sure you all know today is the day of "infamy". I think it would be a neat idea for someone to mod a map so it will be more like ww2, such as the dday landing on normandy beach. I am going to try to do this, but i am a noob and im still proud of being able to swap projectiles. perhaps someone else can start on it too, that way we are more likely to get it done.

Posted: Sun Dec 07, 2003 9:02 am
by CrimsonKnight
anyone know what the normal ROF is for the AR?

Posted: Sun Dec 07, 2003 9:06 am
by Hivemind
15.. least for xbox

Posted: Sun Dec 07, 2003 9:10 am
by WaLKa
Hivemind wrote:15.. least for xbox
its the default for most rapid fire weapons...

Posted: Sun Dec 07, 2003 9:11 am
by Hivemind
o, ok

Posted: Sun Dec 07, 2003 9:50 am
by CrimsonKnight
thnx, now if i could just change it and make it work. i keep getting the infamous gathering exception data warning.

Posted: Sun Dec 07, 2003 10:05 am
by WaLKa
CrimsonKnight wrote:thnx, now if i could just change it and make it work. i keep getting the infamous gathering exception data warning.
try carefully redoing all the steps

Posted: Sun Dec 07, 2003 10:48 am
by CrimsonKnight
ill try

Posted: Sun Dec 07, 2003 10:50 am
by WaLKa
CrimsonKnight wrote:ill try
good luck then :D

Posted: Sun Dec 07, 2003 11:10 am
by CrimsonKnight
lmao, so now i know that a speed of 2 is really really fast....lol oh my god...im tempted to leave it in.

Posted: Sun Dec 07, 2003 11:15 am
by WaLKa
CrimsonKnight wrote:lmao, so now i know that a speed of 2 is really really fast....lol oh my god...im tempted to leave it in.
er.. lol.. okay :D

Posted: Sun Dec 07, 2003 11:42 am
by CrimsonKnight
ok, everytime i go to change the rof or clip size of anything i get an exception.

Posted: Sun Dec 07, 2003 11:58 am
by Top Gunn
Theres a Mod like this on a site- I remember its a Dday MOD.

Posted: Sun Dec 07, 2003 1:38 pm
by Superfly
Im currently working on a map which is like that i have done the models and everything but I think gearbox need to realease something so I can put it in the game

I have also made the models for 3 vehicles which are land, sea and air

Posted: Sun Dec 07, 2003 6:52 pm
by CrimsonKnight
sweet, lets hope we wil be able to put them in, for now im jsut editing things though. and i figured out why i kept getting exceptions and solved it. ill try to finish up tommorow. it wont have any new textures though. havent learned how to do that yet....but i will.

Posted: Sun Dec 07, 2003 7:17 pm
by WaLKa
CrimsonKnight wrote:sweet, lets hope we wil be able to put them in, for now im jsut editing things though. and i figured out why i kept getting exceptions and solved it. ill try to finish up tommorow. it wont have any new textures though. havent learned how to do that yet....but i will.
why were you getting em?

Posted: Mon Dec 08, 2003 2:59 pm
by CrimsonKnight
just a stupid noobish error. i feel ashamed that i did it. oh well. now on to my other problems...told you this would take a bit. im begining to change it to be just a really cool mod though instead of sticking with the ww2 theme. i hope it turns out ok.

Posted: Mon Dec 08, 2003 3:08 pm
by WaLKa
good luck to you then

add weapon and vehicle mods

Posted: Mon Dec 08, 2003 6:52 pm
by kodos
add German burp gun, thonpson gun, bazooka, and change vehicles.

Posted: Tue Dec 09, 2003 11:24 am
by Superfly
In order to do that you would need to modify a few things? wouldnt you?